Search Issue Tracker
"Assertion failed on expression" error is thrown when using a specific P...
How to reproduce: 1. Open the “assertion_failed“ project 2. Open the “SampleScene“ 3. Enter Play Mode 4. Observe the Console ... Read more
[Regression] macOS: Package Manager does not create a default cache dire...
*Steps to reproduce:* # From macOS, delete Package Manager's default asset cache directory (the _Unity_ folder). The default cache... Read more
URP Render Graph's ColorGradingLUT pass causes GC.Alloc every frame when...
Reproduction steps: 1. Open the attached “URPRenderGraphColorLUT.zip” project 2. Open “DefaultVolumeProfile” in Assets > URP 3. E... Read more
float16_t is not working properly with DXC on DX12
Reproduction steps: 1. Open the attached “Float16Test.zip“ project 2. Open the “Assets/Outdoors.unity“ Scene 3. Enter the Play Mo... Read more
[URP][Android] GameObject is not rendered when both Alpha Clipping and M...
Steps to reproduce: 1. Open the attached “OpaqueMSAAShaderBug” project 2. Build And Run the project on the device 3. Observe the ... Read more
NavMesh from previous Scene is visible after going into Play Mode when R...
How to reproduce: 1. Open the user’s attached project “BugDemoPlayMode.zip” 2. Enter Play Mode 3. Press the “Switch Scenes” butto... Read more
AssetDatabase RenameAsset does not throw "Destination path name does alr...
How to reproduce: 1. Setup a perforce server and connect with the Editor 2. Checkout the files 3. In Project window, select Asse... Read more
[HDRP] DivideByZeroException is thrown when opening HDRP project
Reproduction steps: 1. Open the attached “BugRepro” project 2. Observe the Console window Expected results: No errors are throw... Read more
The Update function is not called in WebGL when the browser is minimized
How to reproduce: 1. Open the “webgl“ project 2. Make sure the platform is Web 3. Select File → Build and Run 4. Open the web c... Read more
Incorrect render count when using Using Camera.targetTexture
How to reproduce: 1. Download and open the attached "EarlyRender" project 2. Enter Play mode 3. Observe the "render / frame" valu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Entities are jittering when Temporal Anti-aliasing (TAA) is applied
- The drawing order of Transparent objects is incorrect when changing the Material from Opaque to Transparent with GPU Resident Drawer enabled
- Sprite animations do not update when Animator parameters change in the Player
- [iOS] Memory increases significantly when a TMP Text component has a lot of text
- [Linux][X11] Editor Graphics API can't be set to OpenGL when running on an Nvidia Optimus laptop, prime offload enabled, and while using X11