Search Issue Tracker
In Progress
Won't Fix in 2023.2.X
Votes
2
Found in
2022.3.20f1
2023.2.10f1
2023.3.0b7
6000.0.0b11
Issue ID
UUM-63806
Regression
Yes
[URP][Android] GameObject is not rendered when both Alpha Clipping and MSAA are enabled
Steps to reproduce:
1. Open the attached “OpaqueMSAAShaderBug” project
2. Build And Run the project on the device
3. Observe the device’s screen
Expected result: The “OpaqueCube” GameObject on the right side of the “Cube” GameObject is visible
Actual result: The “OpaqueCube” GameObject is not visible
Reproducible with: 2022.2.0a16, 2022.3.20f1, 2023.2.10f1, 2023.3.0b7
Not reproducible with: 2021.3.34f1, 2022.2.0a15
Testing environment: macOS Sonoma 14.2.1 (Intel)
Not reproducible on: No other environment tested
Reproducible with devices:
VLNQA00526 - Samsung Galaxy A12 (SM-A125F), CPU: Mediatek MT6765 Helio P35 (12nm), GPU: PowerVR Rogue GE8320, OS: 12
Vivo Y16, CPU: MediaTek Helio P3 (by user)
Not reproducible with devices:
VLNQA00336 - HUAWEI Y6p (MED-LX9N), CPU: MediaTek MT6762R, GPU: PowerVR Rogue GE8320, OS: 10
VLNQA00409 - Galaxy Z Fold3 5G (SM-F926B), CPU: Snapdragon 888, GPU: Adreno 660, OS: 11
VLNQA00498 - Google Pixel 7 (Pixel 7), CPU: Google Tensor G2, GPU: Mali-G710, OS: 13
VLNQA00494 - iPhone 14 Pro Max, 16.3.1 iOS
VLNQA00358 - iPhone 12, 14.1 iOS
VLNQA00392 - iPad (9th generation), 15.0 iOS
Notes:
- Not reproducible with iOS and Standalone
- The GameObject is visible when Alpha Clipping of “OpaqueMaterial” of “OpaqueCube” GameObject is disabled
- The GameObject is visible when Anti Aliasing (MSAA) in URP-Balanced asset is disabled
- “IMGSRV SetupLinkedFragmentShader: Failed to link fragment shader” and “IMGSRV DrawElements: ValidateState() failed” errors are spammed in the logcat with reproducible devices
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Objects are trying to be loaded during a domain backup." errors on entering Playmode
- Transform Node does not have outputs when it is created
- Changing the Default Icon does not change the executable's icon when re-building the project
- Texture is stored upside down when using Blit
- [OpenGLES][XR] Zooming in on the camera's URP opaque texture causes "double vision" on Quest in OpenGLES3
Resolution Note (2023.2.X):
Closing as Won't fix due to 2023.2 reaching it's EOL.