Search Issue Tracker


Under Consideration for 2022.3.X, 2023.2.X, 2023.3.X



Found in




Issue ID




[URP][Android] GameObject is not rendered when both Alpha Clipping and MSAA are enabled



Steps to reproduce:
1. Open the attached “OpaqueMSAAShaderBug” project
2. Build And Run the project on the device
3. Observe the device’s screen

Expected result: The “OpaqueCube” GameObject on the right side of the “Cube” GameObject is visible
Actual result: The “OpaqueCube” GameObject is not visible

Reproducible with: 2022.2.0a16, 2022.3.20f1, 2023.2.10f1, 2023.3.0b7
Not reproducible with: 2021.3.34f1, 2022.2.0a15

Testing environment: macOS Sonoma 14.2.1 (Intel)
Not reproducible on: No other environment tested

Reproducible with devices:
VLNQA00526 - Samsung Galaxy A12 (SM-A125F), CPU: Mediatek MT6765 Helio P35 (12nm), GPU: PowerVR Rogue GE8320, OS: 12
Vivo Y16, CPU: MediaTek Helio P3 (by user)

Not reproducible with devices:
VLNQA00336 - HUAWEI Y6p (MED-LX9N), CPU: MediaTek MT6762R, GPU: PowerVR Rogue GE8320, OS: 10
VLNQA00409 - Galaxy Z Fold3 5G (SM-F926B), CPU: Snapdragon 888, GPU: Adreno 660, OS: 11
VLNQA00498 - Google Pixel 7 (Pixel 7), CPU: Google Tensor G2, GPU: Mali-G710, OS: 13
VLNQA00494 - iPhone 14 Pro Max, 16.3.1 iOS
VLNQA00358 - iPhone 12, 14.1 iOS
VLNQA00392 - iPad (9th generation), 15.0 iOS

- Not reproducible with iOS and Standalone
- The GameObject is visible when Alpha Clipping of “OpaqueMaterial” of “OpaqueCube” GameObject is disabled
- The GameObject is visible when Anti Aliasing (MSAA) in URP-Balanced asset is disabled
- “IMGSRV SetupLinkedFragmentShader: Failed to link fragment shader” and “IMGSRV DrawElements: ValidateState() failed” errors are spammed in the logcat with reproducible devices

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.