Search Issue Tracker
Fixed
Fixed in 2021.3.44f1, 2022.3.46f1
Votes
4
Found in
2021.3.32f1
2022.3.13f1
Issue ID
UUM-55557
Regression
No
Incorrect render count when using Using Camera.targetTexture
How to reproduce:
1. Download and open the attached "EarlyRender" project
2. Enter Play mode
3. Observe the "render / frame" value
Expected outcome: The value is 1
Actual outcome: The value is higher than 1
Reproducible with: 2021.3.32f1, 2022.3.13f1, 2023.1.20f1, 2023.2.0b18, 2023.3.0a13
Reproduced on: MacOS (Ventura 13.4)
Note: Using SubCamera.SetTargetBuffers() correctly sets the value to 1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [RenderGraph] Outputs from camera stack override each other when using OpenGLES3 with a custom renderer feature
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected
Resolution Note (fix version 2022.3.46f1):
This issue has been fixed starting Unity 2022.3.46f1.
Resolution Note (fix version 2021.3.44f1):
This issue has been fixed starting Unity 2021.3.44f1.