Search Issue Tracker
Fixed
Fixed in 2021.3.44f1, 2022.3.46f1
Votes
4
Found in
2021.3.32f1
2022.3.13f1
Issue ID
UUM-55557
Regression
No
Incorrect render count when using Using Camera.targetTexture
How to reproduce:
1. Download and open the attached "EarlyRender" project
2. Enter Play mode
3. Observe the "render / frame" value
Expected outcome: The value is 1
Actual outcome: The value is higher than 1
Reproducible with: 2021.3.32f1, 2022.3.13f1, 2023.1.20f1, 2023.2.0b18, 2023.3.0a13
Reproduced on: MacOS (Ventura 13.4)
Note: Using SubCamera.SetTargetBuffers() correctly sets the value to 1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation
Resolution Note (fix version 2022.3.46f1):
This issue has been fixed starting Unity 2022.3.46f1.
Resolution Note (fix version 2021.3.44f1):
This issue has been fixed starting Unity 2021.3.44f1.