Search Issue Tracker

Fixed

Fixed in 2021.3.44f1, 2022.3.46f1

Votes

4

Found in

2021.3.32f1

2022.3.13f1

Issue ID

UUM-55557

Regression

No

Incorrect render count when using Using Camera.targetTexture

-

How to reproduce:
1. Download and open the attached "EarlyRender" project
2. Enter Play mode
3. Observe the "render / frame" value

Expected outcome: The value is 1
Actual outcome: The value is higher than 1

Reproducible with: 2021.3.32f1, 2022.3.13f1, 2023.1.20f1, 2023.2.0b18, 2023.3.0a13
Reproduced on: MacOS (Ventura 13.4)

Note: Using SubCamera.SetTargetBuffers() correctly sets the value to 1

  1. Resolution Note (fix version 2022.3.46f1):

    This issue has been fixed starting Unity 2022.3.46f1.

  2. Resolution Note (fix version 2021.3.44f1):

    This issue has been fixed starting Unity 2021.3.44f1.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.