Search Issue Tracker

1
votes
Fixed
0
votes
Fixed
0
votes
Fixed

[docs] 'Linear Rendering Hardware Sampling' should be changed to 'Linea...

Docs - Manual

-

Feb 23, 2015

-

Version/s: 5.0.0f3

The property "Linear Rendering Hardware Sampling" seems wrong in PlayerSettings.It should be 'Linear Rendering'. Documentation/en/Ma... Read more

0
votes
Fixed
1
votes
Fixed

Default reflection probe behaviour for particle systems is 'Blend Probes...

Shuriken

-

Feb 23, 2015

-

Version/s:

Very infrequent that you would want particles shaders to read reflection probes. Also causes issues when testing reflection probe bo... Read more

0
votes
Fixed
0
votes
Fixed

Selecting a filtered game object in play mode causes a NullReferenceExce...

Project Browser/Hierarchy

-

Feb 23, 2015

-

Version/s: 5.0.0f3

To reproduce:1. Create new project2. Type d in hierarchy search3. Select Directional Light4. Press play5. Click on scene view6. Noti... Read more

1
votes
Fixed

[WinRT] Building a project with Fsharp.Core.dll fails due to a NullRefer...

WP8

-

Feb 23, 2015

-

Version/s: 4.6.3f1

To reproduce:1. Open the attached project. It contains the FSharp.Core.dll2. Build for WP8, WP8.1, Win 8.13. Error is thrown: Error ... Read more

6
votes
Fixed

[OSX] Editor performance regression in 5.0 on Mac (when multiple views a...

Window management

-

Feb 23, 2015

-

Version/s: 5.0.0f3

To reproduce:1. Open attached project2. Open Test scene3. Notice that scene runs at 30 fps4. Maximize Game view5. Notice that scene ... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.