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Out of Memory exception when mass placing ridiculous amount of trees
Create a terrain, add a tree and from the Terrain menu choose Mass Place Trees. Change the default value in there with something lik... Read more
Cannot search by terrain in the Hierarchy or Project tab
Steps to reproduce : - open a new project - create a terrain - type t:terrain and notice that the terrain is not show *note : The ... Read more
The preview of the .mp4 file doesn't work
The bug: The preview of the .mp4 file doesn't work Repro steps: 1. Select the video and play it in the preview window (the play but... Read more
t:GUISkin doesn't work
Steps to reproduce : - create a new project - create a new GUIskin - filter after GUIskin and notice that nothing is displayed *no... Read more
Rendering on the water in the sewer demo is all messed up.
Rendering on the water in the sewer demo is all messed up. Repro Steps: 1. Install latest 3.5.4f1 plugin or 4.0.0b5 from latest tr... Read more
Windows reports wrong microphone sampling rates
- create an empty unity project - save the scene - create a game object - create a C# script named 'foo' and... Read more
Adding GUIStyle to Textfield makes it multilined
To reproduce: 1. Create GUI.Textfield 2. Add GUIStyle to it 3. Textfield becomes multilined Read more
Gapless playback has gaps on iOS and Android
To reproduce: 1. Open project busted_gapless_audio_playback_android 2. Run test scene 3. Switch platform to iOS/Android 4. Run test ... Read more
Disabled cogwheel icon in Inspector should be removed
Create a new folder and select it. In the Inspector, the folder has a disabled "Cog Wheel" icon. However, without any other componen... Read more
Inspector breaks when adding some of the Image Effects
- Open the only scene in the attached project - Make sure in your Layout the Inspector is the right-most window - Select the Main Ca... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects