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Sprite tag reverts to 'blank' rather than None when selecting "Remove un...
1. import sprite and set to single mode2. In packing tag create a new tag and hit enter: the new tag is visible3. Now select "remove... Read more
Object continuously rotates with frozen rotation
To reproduce the bug please follow the steps1. Open attached user project2. Open "scene" scene3. Play sceneCubes continuously rotate... Read more
UnityEvents function resets on compile
To reproduce:1. Open attached project2. Open test scene3. Select PlatformSpecificGameObject object4. Set on platform specific script... Read more
Cloud Connect Activate button on new project doesn't do anything
Create a new project and sign in with your UDN account at that time. Click on the Cloud icon on the rop right corner of the Editor t... Read more
Icon for Cloud Connect only updates after a few Editor refreshes
Create a new project and sing in with your UDN account at that time. When the project opens you will see that the Cloud Connect user... Read more
No feedback is given after pressing the Login button
Open the Connect window while being logged out. Try to press the Login button (http://i.imgur.com/fQKuOhM.png) to login. Nothing see... Read more
Connect window creates artifacts when resizing the Editor
With the Connect window open, try to resize the Editor window. It will look like this: http://i.imgur.com/FeNpm5A.png Read more
Text in Connect window is too small and very hard to read
See ElvisAlistar text in Organisation: http://i.imgur.com/dvlwEQ7.png Read more
The new Connect window still has some place holder text in it
http://i.imgur.com/NR0ELCf.png and http://i.imgur.com/IbeZqBp.png Read more
SketchUpImporterTestsTests failures
to reproduce locally:1. remove KnownFailure from test2. staying in repo root type following command.\test -suite=integration -testar... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open