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MeshSkinningTests comparisons will never fail
In MeshSkinningTests.cpp: 1) The pos, normal and tangent comparisons compare one set of results with themselves, so will never fail.... Read more
MissingReferenceException from the inspector with custom AssetPostprocessor
To reproduce:1) open the project2) click on CT_Part1_01_Fountains in the project tab3) make sure the inspector tab shows the info fo... Read more
[GraphicsAPIOptions] It does not switch API when you remove the top most...
How to reproduce:1. Create a new project or open the attached one2. switch platform to Standalone3. Open Player settings -> Other... Read more
WebGL throws an exception on GameObject.CreatePrimitive(PrimitiveType.Cube)
Reproduction steps:1. Open the attached project "WebGLCrPr"2. Build the scene "bug" for WebGL3. Run the game, wait for 2 seconds aft... Read more
Prefab with RectTransform does not apply or revert changes properly
Steps to reproduce:1. Open Unity2. Create a UI element with a RectTransform and make it into a prefab3. Press "Apply" on that prefab... Read more
[ReflectionProbes] Baked Reflection Probe data does not get reloaded aft...
How to reproduce: 1. Open attached project2. Open scene Scenes/test.unity3. Select the Reflection Probe in the scene and Bake it- No... Read more
PhysicMaterials missing from Standard Assets
Present under SampleScenes, but not Standard Assets. Only the three being used are here. I will re-add these to the repo, but this f... Read more
Infinity fields cannot be set to Infinity after setting them to somethin...
To reproduce:To reproduce:1. Add a Hinge Joint to any game object2. Set Break Force to any non-Infinity value (41, for example)3. Se... Read more
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Latest issues
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