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0
votes
Fixed

MeshSkinningTests comparisons will never fail

Graphics - General

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Mar 30, 2015

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Version/s:

In MeshSkinningTests.cpp: 1) The pos, normal and tangent comparisons compare one set of results with themselves, so will never fail.... Read more

1
votes
Fixed

MissingReferenceException from the inspector with custom AssetPostprocessor

Editor - Other

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Mar 29, 2015

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Version/s: 5.0.0p3

To reproduce:1) open the project2) click on CT_Part1_01_Fountains in the project tab3) make sure the inspector tab shows the info fo... Read more

0
votes
Fixed

[GraphicsAPIOptions] It does not switch API when you remove the top most...

Graphics - General

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Mar 29, 2015

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Version/s: 5.1.0a5

How to reproduce:1. Create a new project or open the attached one2. switch platform to Standalone3. Open Player settings -> Other... Read more

0
votes
Fixed

WebGL throws an exception on GameObject.CreatePrimitive(PrimitiveType.Cube)

WebGL

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Mar 29, 2015

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Version/s: 5.0.0p3

Reproduction steps:1. Open the attached project "WebGLCrPr"2. Build the scene "bug" for WebGL3. Run the game, wait for 2 seconds aft... Read more

1
votes
Fixed

Prefab with RectTransform does not apply or revert changes properly

Scene Management

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Mar 29, 2015

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Version/s: 4.6.3f1

Steps to reproduce:1. Open Unity2. Create a UI element with a RectTransform and make it into a prefab3. Press "Apply" on that prefab... Read more

17
votes
Fixed

[ReflectionProbes] Baked Reflection Probe data does not get reloaded aft...

Global Illumination

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Mar 27, 2015

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Version/s: 5.0.0p3

How to reproduce: 1. Open attached project2. Open scene Scenes/test.unity3. Select the Reflection Probe in the scene and Bake it- No... Read more

1
votes
Fixed

PhysicMaterials missing from Standard Assets

Standard Assets

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Mar 27, 2015

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Version/s:

Present under SampleScenes, but not Standard Assets. Only the three being used are here. I will re-add these to the repo, but this f... Read more

2
votes
Fixed

Infinity fields cannot be set to Infinity after setting them to somethin...

Inspector Functionality

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Mar 27, 2015

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Version/s: 4.6.3p3

To reproduce:To reproduce:1. Add a Hinge Joint to any game object2. Set Break Force to any non-Infinity value (41, for example)3. Se... Read more

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