Search Issue Tracker
Fixed in 5.1.0
Votes
0
Found in
5.0.0f4
Issue ID
679268
Regression
Yes
Unity crashes while building on 'Repacking sprite aliases'
Steps to reproduce:
1. Open attached project to the case http://fogbugz.unity3d.com/default.asp?679904.
2. Build scene 'scene_splash_mdhr' for windows.
3. On 'Repacking sprite aliases' - assigning cache references Unity crashes.
Workarounds: Deleting library folder, more exactly - AtlasCache files (not folders).
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Gillissie
Jan 17, 2018 04:04
This seems to be an ongoing issue - sprite packing keeps hanging. It's been a thing for many versions. I wish it would get fixed.
62316e
Aug 13, 2015 19:40
Same in 5.2b6 unity just hangs