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2
votes
Fixed

Standard shader with a low smoothness value shows banding in WebGL

WebGL

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Mar 16, 2015

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Version/s: 5.0.0f4

Reproduction steps:1. Open the attached project "WebGLBanding" and open the scene "spherescene"2. Build the game for WebGL and play3... Read more

0
votes
Fixed

[ScreenOrientation] Forcing orientation via script and rotating device c...

iOS

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Mar 16, 2015

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Version/s: 5.0.0f4

1. Open attached project2. Build to iOS with auto rotation3. Hold device in portrait4. Press "Set Portrait" button5. Rotate device a... Read more

1
votes
Fixed

Exiting movie after orientation change causes black screen

iOS

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Mar 16, 2015

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Version/s: 5.0.0f4

Exiting movie after orientation change (Changing orientation in script from portrait to autorotation, playing video and exiting it) ... Read more

0
votes
Fixed

The documentation shipped with Unity appears to be older than the Online...

Docs - Scripting Reference

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Mar 16, 2015

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Version/s: 5.0.0f4

Compare the Online scripting docs for EventSystem to the offline version. Read more

0
votes
Fixed

PNG8 images with transparency show up with messed up colours

Graphics - General

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Mar 15, 2015

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Version/s: 5.1.0a3

How to reproduce: 1. Open a new project2. Import script TextureTestWindow.cs3. Go to Help -> Test Window- Notice how the image ha... Read more

0
votes
Fixed
0
votes
Fixed

Zero dimensional scaling for MeshCollider can crash Editor

Assets Management

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Mar 14, 2015

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Version/s: 5.0.0f4

1. Open attached project's "680505.zip" scene "HawkScale Test".2. In hierarchy select "basicGeometry_Floor".3. In inspector change x... Read more

0
votes
Fixed

Multiple typos on Rigidbody-position Scripting documentation page

Docs - Scripting Reference

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Mar 14, 2015

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Version/s: 5.0.0f4

http://docs.unity3d.com/ScriptReference/Rigidbody-position.html "This is faster then updaten the position using Transform.position, ... Read more

0
votes
Fixed

Collider2D.IsTouching(null) crashes Unity

Physics2D

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Mar 14, 2015

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Version/s: 5.0.0f4

Steps to reproduce:1. Open attached project's scene "DualityStart".2. Attach Collider2D to Foreground/EnginnerPlayer and Foreground/... Read more

0
votes
Fixed

[AmbientColor] Ambient light is not shown after baked data is cleared

Global Illumination

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Mar 14, 2015

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Version/s: 5.0.0f4

Steps to reproduce: 1. Open the attached project2. Open the 'lighting_bug_test' scene3. Bake the scene4. Clear the baked data5. Noti... Read more

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