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Camera control doesn't work after Handles.Button grasps a mouse click event
Steps to reproduce : - import the project attached - open the scene "test" - focus on the camera with "F" - right click on the draw... Read more
Something breaks in Unity occasionally, and prefabs stop working properly
1. In Project window in the project root, Create > tk2d > Font. 2. Immediately after that, press Ctrl R (Assets > Refresh). The pr... Read more
Docs - Scripting - Poor documentation for iPhone classes
The iPhone classes are at the end of the runtime class list and not in their correct alphabetical position - http://docs.unity3d.com... Read more
The Humanoid character definition configuration context doesn't take int...
Steps to reproduce : - import the project attached - configure model A and B and notice that they look as expected - configure mode... Read more
Point/Spot lights are incorrectly reported as not having shadows in forw...
Steps to reproduce : - import the attached project - open the scene - select the point light - observe the message in the inspector... Read more
[API] Setting Application.setTargetFrameRate in Play mode overrides glob...
* Make sure all quality settings have vsync off. * open up the vsync scene. * Notice that the VSYNC object has a target frame rate s... Read more
OSX standalone build includes files from the Plugings folder
Steps to reproduce : - open the project attached in 4.1 - build it for standalone - view the Contents of the app and notice the Plu... Read more
Wrong counter in Build Settings when over 100 scenes are in the project
Steps to reproduce : - import the project attached - go to Build Settings - select all the scenes and drag them in scenes in build ... Read more
Parented Camera breaks the Physics.Raycast command
Steps to reproduce : - import the project attached - play the scene - press the plus icons within the rectangles on both and press ... Read more
Audio Memory usage is incorrect in Profiler
Could reproduce in Version 4.2.0a1 (e507cb846753) To reproduce: - Open attached project "AudioMemoryUsage.unitypackage" and launch ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects