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In-Unity spheres UV error on the top
The in-Unity spheres are not properly made. They have a UV error on the top. Put a complex material on your sphere, look at the top ... Read more
Shadow bias broken for point lights
-repro: --import attached scene --select point light --change bias value via slider --see it has no effect --do the same with the d... Read more
Pixel textures look blurry with directional light on
To reproduce: 1. Open project u_4_2_a2_reproProject_messedLookWhenLight 2. Build and run on iOS 3. Press on toggle night to turn on ... Read more
Video control modes "full" and "minimal" work as "cancel on input"
To reproduce: 1. Open project Video from 533577 2. Build and run on BB 3. Play Full or Minimal mode 4. They act as Cancel on Input Read more
Problem with per-material shader keywords
1. Run the scene "ShaderKeywordBugScene" The scene has one cube with a material that includes a keyword"KEYWORD_OFF", that renders t... Read more
[HideInInspector] doesn't work for shaders
Steps to reproduce : - open the project attached - select "viewcone" material All properties should be hidden in the inspector whe... Read more
Materials are lost after importing from 4.0
Steps to reproduce : - import the fbx attached by the user in the last reply - notice that the prefab has lost the materials Regre... Read more
Resources.LoadAll does not accept Path.DirectorySeparatorChar characters...
Resources.LoadAll only accepts Path.AltDirectorySeparatorChar characters in the path. using Path.DirectorySeparatorChar fails. if y... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects