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0
votes
Fixed

In-Unity spheres UV error on the top

Graphics - General

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Mar 23, 2013

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Version/s: 4.1.0f4

The in-Unity spheres are not properly made. They have a UV error on the top. Put a complex material on your sphere, look at the top ... Read more

16
votes
Fixed

Shadow bias broken for point lights

Shadows/Lights

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Mar 22, 2013

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Version/s: 4.2.0a1

-repro: --import attached scene --select point light --change bias value via slider --see it has no effect --do the same with the d... Read more

0
votes
Fixed

Pixel textures look blurry with directional light on

iOS

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Mar 21, 2013

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Version/s: 4.2.0a2

To reproduce: 1. Open project u_4_2_a2_reproProject_messedLookWhenLight 2. Build and run on iOS 3. Press on toggle night to turn on ... Read more

0
votes
Fixed

Video control modes "full" and "minimal" work as "cancel on input"

Blackberry

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Mar 20, 2013

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Version/s: 4.2.0a1

To reproduce: 1. Open project Video from 533577 2. Build and run on BB 3. Play Full or Minimal mode 4. They act as Cancel on Input Read more

0
votes
Fixed

Problem with per-material shader keywords

Shaders

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Mar 20, 2013

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Version/s: 4.1.0f4

1. Run the scene "ShaderKeywordBugScene" The scene has one cube with a material that includes a keyword"KEYWORD_OFF", that renders t... Read more

0
votes
Fixed

No mention of Directional Lightmaps

Docs - Manual

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Mar 20, 2013

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Version/s: 4.1.0f4

Read more

0
votes
Fixed

[HideInInspector] doesn't work for shaders

Shaders (Legacy)

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Mar 19, 2013

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Version/s: 4.1.0b3

Steps to reproduce : - open the project attached - select "viewcone" material All properties should be hidden in the inspector whe... Read more

0
votes
Fixed

Materials are lost after importing from 4.0

Assets Management

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Mar 19, 2013

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Version/s: 4.1.0f4

Steps to reproduce : - import the fbx attached by the user in the last reply - notice that the prefab has lost the materials Regre... Read more

1
votes
Fixed

Resources.LoadAll does not accept Path.DirectorySeparatorChar characters...

Mono

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Mar 19, 2013

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Version/s: 4.1.0f4

Resources.LoadAll only accepts Path.AltDirectorySeparatorChar characters in the path. using Path.DirectorySeparatorChar fails. if y... Read more

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