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[BakedGI] Overlapping UV islands causing black blotches, streched UVs, w...
Repro:1) Load attached project2) In the Scene window, set render mode to "Global Illuminaton -> Baked"2) Select the WALL object, ... Read more
[PointerHandlers] Pointer enter/exit detection order is not working corr...
Steps to reproduce: 1. Open the attached project2. Open 'EventSystemBug' scene3. Notice that three sprites are rendered corretcly ac... Read more
AudioSource.PlayClipAtPoint - removed ability to play 3D sounds
To reproduce:1. Open attached project2. Open scene3. Press play4. Audio Source created by AudioSource.PlayClipAtPoint is 2D and ther... Read more
Editor crashes when trying access animation clip events through script
To reproduce:1. Open attached project2. Open test scene3. Press play4. Editor crashes Read more
[Canvas] Screen Space - Camera canvas leak memory if the camera is disabled
To reproduce:1. Open attached project2. Open scene CanvasCameraTest. It has a camera space canvas that are set on a disabled camera3... Read more
PlayerSettings: Toggle ColorSpace between linear & gamma causes InvalidO...
Steps to reproduce:1. Open the project.2. Load the scene 'Scene.Test' from Project->PremultiplyLinearIssue->Scenes.3. Access P... Read more
HingeJoint2d does not connect to the world if created via script
To reproduce:1. Open the attached repro.unitypackage2. Open the scene repro3. Enter play mode - notice the paper clip falls through ... Read more
Application.persistentDataPath returns different paths on Android in dev...
Application.persistentDataPath returns different paths depending whether Android build was development (then it returns storage/emul... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
- Animator State’s Multiplier field shows a Parameter that no longer exists when the Parameter was assigned and then deleted
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons