Search Issue Tracker
[InspectorUI] Material Preview Window: Missing Plane primitive preview o...
-e: the material preview window has a bunch of primitives to choose from but no plane but you can set it in the shader itself. so it... Read more
Reports with more than 4gb worth of files are limited to exactly 4 gigab...
How to reproduce: 1. Open the bug reporter2. Attach some files to the bug reporter so that the total upload size is above 4gb3. Send... Read more
NetworkAnimator only syncs animations from server to clients not the oth...
Reproduction steps:1. Open the attached project "Project Folder"2. Open the scene "Main"3. Build for windows (haven't tested others)... Read more
Wrong Quaternion Multiply Order in Document
Wrong quaternion multiply order in documentation.http://docs.unity3d.com/ScriptReference/Quaternion-operator_multiply.htmlMultiply o... Read more
[Standard] Legacy Shaders/VertexLit emissive color is not transfered to ...
1. Select material "New Material".2. Change shader to "Standard".3. Notice that emissive is not red (its blue, because I changed it ... Read more
Running standalone DX12 build crashes
1. File->Build & Run.2. Crash. Reproduced: 5.1.0b4 Read more
Inputfield ignores arrow keys on OSX builds
-e: In the editor and in windows builds, arrow keys when focused on an inputfield will move the caret through the text. On OSX build... Read more
LockReloadAssemblies is not working correctly
Reproducible on 5.0, 5.1, 5.2; Repro steps:1. create a new project and import "Case691571.unitypackage"; 2. Go to menu bar "Case 691... Read more
[API] Camera.aspect is a frame out of sync with the actual aspect ratio ...
How to reproduce: 1. Open attached project2. Open scene scene.unity- Scene has a script attached to the camera which simply prints, ... Read more
[Scripting, Editor] Particle system stops playing in scene view if certa...
Steps to reproduce:1. Open attached project's scene "Test".2. Select "Particle System" - particles are not emitting.3. Disable "Togg... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
- Animator State’s Multiplier field shows a Parameter that no longer exists when the Parameter was assigned and then deleted
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons