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[WebGL] Memory is not released when on Application Quit
How to reproduce: 1. Open the attached project's "case_1188667-Project.zip" Scene labeled "SampleScene" 2. Make a WebGL build 3. Hos... Read more
[IAP] logs are incorrectly formatted when "m_Logger.Log("purchase({0})",...
How to reproduce: 1. Open the user's attached project 2. Load the Scene "MainMenu" 3. Click on the "Store" button 4. Click on the "I... Read more
[macOS] IL2CPP build closes on launch when its Product Name contains cer...
Reproduction steps: 1. Open the attached project "case_1296208" 2. Go to File > Build Settings, then Build And Run Expected result:... Read more
[macOS] Crash on _ZN21mkldnn_primitive_descD2Ev when using Intel OpenVINO
Reproduction steps: 1. Open the attached Project "Unitytest" and load Scene "Main" 2. Enter Play Mode Reproducible with: 2019.2.0a5... Read more
InvalidOperationException is thrown when Toggle component is toggled in ...
Reproduction steps: 1. Open user's project "ToggleEditorExceptionInPlaymode.zip" 2. Open "SampleScene" Scene 3. Enter Play Mode and ... Read more
[WebGL] "Failed to asychronously prepare wasm: out of memory" error is t...
How to reproduce: 1. Open the attached project's "case_1302613-Project.zip" Scene labeled "Main" 2. Build Addressable Groups (in the... Read more
Missing referenced script warnings are thrown when resetting the Editor ...
How to reproduce: 1. Create a new Unity project 2. Select any Editor layout type other than the default 3. Click Play 4. Change Edit... Read more
Editor crashes while building when Resources folder contains prefab with...
Reproduction steps: 1. Open the attached project 2. Build the project Expected result: build completes successfully Actual result: ... Read more
Image asset is modified while importing on OnPreprocessTexture
Reproduction steps: 1. Open the user's attached project 2. In the Project window, delete button_A asset 3. Right-click on the Image... Read more
Material referencing the whole Sprite turns black when Sprite Texture sl...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. In the Hierarchy, select the Sprite Renderer 3. In t... Read more
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