Search Issue Tracker
On rotating a GameObject using the gizmo, pressing ESC cancels the rotat...
Reproduced on 4.2.0b4 1 Create new project 2 Create cube (make sure rotation is 0) 3 Rotate cube by mouse and press Esc to cancel ... Read more
The Avatar Mask documentation is outdated
The Avatar Mask documentation is outdated. http://docs.unity3d.com/Documentation/Components/class-AvatarBodyMask.html It's not Avata... Read more
Contrast Enhance image effect has minor math error
Steps to reproduce : - impor the Image Effects package (pro) - open the COntrastComposite.shader - notice the line 46 allows for ne... Read more
Lightmap files are not automatically checked out on re-baking
Open attached project. Should be stored in Perforce 1. Open Window -> Lightmapping 2. Select Bake "tab" 3. Click "Bake Scene" butto... Read more
Mecanim skeleton mapping serialises "None
Steps to reproduce : - create a new avatar, setting some optional bones and apply. - go in and edit the avatar, setting those same ... Read more
Going from minimal video player controls to full results in a black scre...
To reproduce: 1. Open project AutoRotation_copy 2. Build and run on iOS7 3. Press on ControlMode.Minimal 4. Press arrows to change t... Read more
Ignoring invocation of an instance method on a NULL instance spamming th...
Steps to reproduce : - set up P4 on OSX 10.8 - import the project attached by the user in the reply - after importing login to Perf... Read more
After script caused a crash in Unity, an unsaved broken prefab causes a ...
To Reproduce: 1. Open crashTest project, (attached here, but taken from case 565404) 2. Save scene 3. Place a few cubes in the scen... Read more
Editor becomes slow when selecting audio files
Steps to reproduce : - import the project attached - go to Audio folder - click on the various audio files in the folder and notice... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects