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Setting Terrain.drawHeightmaps to false in OnPreCull Crashes Unity
Steps to reproduce:1. Open attache project.2. Open the Demos/Vis/OpenWorld.unity scene.3. Press Play.4. Note the crash. Read more
Allocations and GC in other threads not visible in the Profiler
1. Open the attached project, scene and Profiler window.2. Enable disable the "Use Different Thread" bool in the script, in the Main... Read more
Wording error on standalone build page
1. What happenedOn the manual page "Overview, Basics, Interface, Publishing Builds":http://docs.unity3d.com/Manual/PublishingBuilds.... Read more
[LightmapUVs] Mesh importer smoothing angle issue
To reproduce:1. Open attached project2. Open scene jagged_lighting_test3. Bake lightmaps4. Notice jagged shadows (screen attached) I... Read more
WebcamTexture.didUpdateThisFrame not working on iOS
-e: see title, works on standalone OSX though -repro:--import attached unity scene or make a quick example--deploy to ios--NOTICE no... Read more
Terrain becomes black for a second on exiting Play mode
Terrain becomes black for a second on exiting Play mode 1 Create terrain and wait while it will be baked (in Lighting window the Aut... Read more
Clicking on checked Compress using ETC1 box does not uncheck the box
The check box for Compress using ETC1 (split alpha channel) cannot be unchecked. 1. import a sprite into the editor2. click on the A... Read more
Cutting a clip in FBX importer messes up other clips
To reproduce:1. Open attached project2. Enter play modeExpected result: The model's arm does not twitchActual result: It twitchesFur... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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