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4
votes
Fixed

[ConfigurableJoint] Position Spring tries to assign transform.position t...

Physics

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May 07, 2015

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Version/s: 5.0.1f1

Configurable Joint's Angular Drive's Position Spring's infinite value tries to assign transform.position to {NaN, NaN, NaN} Steps to... Read more

0
votes
Fixed

Wrong documentation regarding Asset Server

Docs - Manual

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May 07, 2015

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Version/s: 5.0.1p3

User reported a mistake in our documentation page. He pointed out that the line"To access the Administrator controls, launch Unity a... Read more

2
votes
Fixed

Adding another Scene View generates NullReferenceException

2D

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May 07, 2015

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Version/s: 5.0.1f1

1. Right click on a frame in the editor and choose Add Tab > Scene2. view the Console for errors and see that a new NullReference... Read more

0
votes
Fixed

RuntimeInitializeOnLoadManager classes get stripped in il2cpp

IL2CPP

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May 06, 2015

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Version/s: 5.1.0b5

-e: When building the attached project on WebGL, chrome gives a maximum stack size exceeded before I even see the preloader.Firefox ... Read more

0
votes
Fixed

WWW.texture method return incorrect color indexed texture

Networking

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May 06, 2015

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Version/s: 5.1.0b5

Project steps: 1. Open project "IndexedPng" (Attached by Lukas).2. Open scene "Scene".3. Open script "LoadTexture".1. At lines 8, 9 ... Read more

0
votes
Fixed

Multiple NetworkClient instances break NetworkTransform

Networking

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May 06, 2015

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Version/s:

When multiple NetworkClient instances exist at the same time, some HLAPI functionality does not work, since the code assumes that Ne... Read more

0
votes
Fixed

Terrain has "Static"-word on it for a second on exiting Play mode

Terrain

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May 06, 2015

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Version/s: 5.1.0b6

Terrain has "Static"-word on it for a second on exiting Play mode 1 Create terrain and wait while it will be baked (in Lighting wind... Read more

0
votes
Fixed

[GLES][Android] Shadow doesn't work for models without imported normals ...

Android

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May 06, 2015

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Version/s: 5.0.1p3

On a built application objects, created from .fbx files that do not have normals imported, do not cast shadows when the 'Normal Bias... Read more

1
votes
Fixed

Visible GUI elements behind the top positioned canvas cannot be pressed

UI

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May 06, 2015

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Version/s: 5.0.1f1

To reproduce the bug please follow the steps1. Open "case_694862-uiclient" project2. Open "GameMockup" scene3. Run Scene4. Press Sec... Read more

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