Search Issue Tracker
[MacOS] Custom shader dithering effect changes to hard clip mesh when Sh...
How to reproduce:1. Open the attached “IN-97868_DitherBug“ project2. Open the “DitherBug“ scene3. Go to Game view4. Select “Assets/_... Read more
URP FullScreenRenderFeature flips UVs when blitting to backbuffer
Steps to reproduce: change settings so that the renderer renders directly to backbuffer instead of the intermediate texture. The ren... Read more
[Android][Vulkan] Animations glitch out when using a specific canvas lay...
How to reproduce:1. Open the attached “IN-97711” project2. Build and Run the Android Player3. Observe the Player Expected result: Th... Read more
Checkbox overlaps last letters of the selectable option in the "Shader ...
Steps to reproduce: Create a project Go to Unity -> Settings Go to the "Shader Graph" Observe the "Automatically Add and Remove B... Read more
The information/help message section misses a margin in the "Profiler" w...
Steps to reproduce: Create a project Go to Unity -> Settings Go to the "Profiler" Observe the information/help message section Ac... Read more
Alpha Tolerance setting does not affect generated outlines when generati...
How to reproduce:1. Create and open a new project2. Import the attached “PNG_test” image3. Select the imported image in the Project ... Read more
Prefab "Overrides" list item popups are overridden when navigating with ...
How to reproduce: 1. Open the project “IN-97996_Bug-6000”2. In the Hierarchy, select SampleScene → GameObject3. In the Inspector cli... Read more
Awaitable.NextFrameAsync causes GC Alloc 0.7 KB when using CancellationT...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/TestAwaitableAlloc.unity” Scene3. Enter the P... Read more
Manual reference page for Grid Selection is missing
Steps to reproduce: Open the attached project Open the Tile Palette window Using the Select tool, select the tile in the Palette In ... Read more
Find Reference In Project will print a useless error message
Open Unity Ensure your Search Indexation settings includes Dependencies Ensure you have at least an asset in your project with a dep... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject