Search Issue Tracker
Fixed
Fixed in 6000.0.58f1
Votes
0
Found in
6000.0.45f1
Issue ID
UUM-101582
Regression
No
[Android][Vulkan] Animations glitch out when using a specific canvas layout and RenderGraph on Mali GPU devices
How to reproduce:
1. Open the attached “IN-97711” project
2. Build and Run the Android Player
3. Observe the Player
Expected result: The screen doesn’t flicker, the character moves smoothly
Actual result: The character constantly stutters(glitches) and/or the screen flickers
Reproducible with: 6000.0.23f1, 6000.0.45f1, 6000.1.0a1, 6000.1.0a4
Not reproducible with: 6000.1.0b1, 6000.1.0b12
Fixed in: 6000.1.0a5
Couldn’t test with: 2022.3.60f1, 6000.2.0a8 (Couldn’t switch the project version without errors)
Reproducible environments: macOS 15.3.2 (M3 Max)
Not reproducible environments: No other environments tested
Reproducible with these devices:
VLNQA00460 - Google Pixel 6 (Pixel 6), CPU: Google Tensor (Whitechapel), GPU: Mali-G78, OS: 14
Reporter’s info - Google Pixel 6a, OS: 14
SauceLabs - Google Pixel 6 Pro, OS: 14
Reporter’s info - Google Pixel 6 Pro, OS: 15
Reporter’s info - Motorola Moto G35 5G
Note: With RenderGraph Compatibility mode enabled, the issue does not reproduce
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment