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Enabling height mesh disables auto off mesh links
To reproduce: 1. Open project 4.3_FTP_AI 2. Open scene Terrain navmesh 3. Notice that offmeshlink aren't present 4. Uncheck height m... Read more
Offmeshlink documentation is outdated
Offmeshlink documentation is outdated. Offmeshlinks now don't require baking and can be updated in real time. Also same object can h... Read more
Agent gets stuck when passing between obstacles if obstacle's radius is ...
To reproduce: 1. Open project ObstacleCarveStuck 2. Run scene "scene" 3. Agent gets stuck, because obstacle's radius is bigger than ... Read more
Sub-blendtrees don't get default parameters initialised correctly
Steps to reproduce : - create a new Animator Controlle - add two float parameters to it - add a new blend tree state and double-cli... Read more
ContextClick in Unity EventType API isn't properly triggered using a tra...
Steps to reproduce : - import the project attached on a Macbook or a Mac machine that has a trackpad connected - go to Apple > Syst... Read more
[RenderTexture] Game view is offset when blitting from a RenderTexture
Reproduced originally on 4.2 and 4.3, still present in 5.1 1 Open attached project 2 Open scene Compositing Test 3 Press Play - not... Read more
When a normal RigidBody is linked to a gameObject can't add Collider2D t...
Regression - not reproduced in 4.3.0a4 Reproduced in 4.3.0a5 and 4.3.0b1 1 Create new project 2 Add an empty game object 3 Add a Ri... Read more
Unity is not always responsive to pen or touch input on tablet
Unity installed on tablet (ex. Surface Pro with Windows 8 or Windows 8.1) is not always responsive to direct pen or touch input. Als... Read more
Crash when selecting an animation in the Project Browser
Steps to reproduce : - import the project attached - navigate to Animations > animationsets - select DH_Gun and Unity will crash Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects