Search Issue Tracker
Fixed in 4.5.X
Votes
0
Found in
4.3.0b1
Issue ID
560931
Regression
No
Sub-blendtrees don't get default parameters initialised correctly
Steps to reproduce :
- create a new Animator Controlle
- add two float parameters to it
- add a new blend tree state and double-click it to edit it
- add a new sub-Blend Tree field to the blend tree and notice that the new sub-Blend Tree has not been assigned a parameter correctly and just displays 'Blend' on the canvas despite showing 'New Float' as its parameter when you click to edit it
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected
- [iOS] Frame Debugger rendering output doesn't work with iOS builds
Add comment