Search Issue Tracker
Fixed in 4.5.X
Votes
0
Found in
4.3.0b1
Issue ID
560931
Regression
No
Sub-blendtrees don't get default parameters initialised correctly
Steps to reproduce :
- create a new Animator Controlle
- add two float parameters to it
- add a new blend tree state and double-click it to edit it
- add a new sub-Blend Tree field to the blend tree and notice that the new sub-Blend Tree has not been assigned a parameter correctly and just displays 'Blend' on the canvas despite showing 'New Float' as its parameter when you click to edit it
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment