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0
votes
Fixed
0
votes
Fixed

[Forward|Clear] 2nd camera doesn't clear skybox if main camera has Image...

Image Effects

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Jun 12, 2015

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Version/s: 5.1.0f2

Steps to reproduce: 1. Open attached project (SSAO bug.zip)2. Open scene "SSAObug"3. Make sure that "Anti aliasing" (found in Qualit... Read more

0
votes
Fixed

[Mesh] "Failed getting triangles. Submesh topology is lines or points" e...

Graphics - General

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Jun 12, 2015

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Version/s: 5.1.0f3

1. Mesh mesh = new Mesh();2. Debug.Log(mesh.triangles);3. Get the error! (which doesn't cause anything bad, but is annoying) Seems t... Read more

1
votes
Fixed

Canvas: Screen Space - Camera, is not scaled correctly on first play fra...

VR

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Jun 12, 2015

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Version/s: 5.1.0f3

To reproduce:1.Open attached project.2.Open "VRCanvasError" scene located in Assets.3.Check Pause mode and play the scene.4.Notice t... Read more

0
votes
Fixed

[SphereCollider] Surface normal on hit is inversed

Physics

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Jun 12, 2015

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Version/s: 5.1.0f3

Steps to reproduce: 1. Open attached project "SphereColliderBug-12June2015.zip"2. Open "SphereColliderBugScene" scene3. Press play a... Read more

0
votes
Fixed

Loading B&W jpg image in runtime produces incorrect result

2D

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Jun 11, 2015

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Version/s: 5.1.0f3

Steps to reproduce:1. Open attached project's scene "Test".2. Enter play mode.3. Black and white image loaded on runtime has some co... Read more

0
votes
Fixed

IL2CPP (iOS) build fails when removing scripts between builds without re...

IL2CPP

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Jun 11, 2015

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Version/s: 5.0.2p4

-Build attached project for iOS with IL2CPP-Delete everything in Assets folder-DON'T close the Editor-Build once again to a differen... Read more

0
votes
Fixed

Applying a change to texture import settings null reference error

2D

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Jun 11, 2015

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Version/s: 5.1.0f3

1. create a Layout where the Sprite Editor is a tab in a frame2. import some sprites/textures and then close the Editor3. re-open th... Read more

0
votes
Fixed

DX11 refcount assert printed in editor with some 3rd party tools

Graphics - General

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Jun 11, 2015

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Version/s: 5.2.0a2

There are many situations when this assert gets printed to the Console:refCount == 0 (D3D11Utils.cpp Line: 117) One way to reproduce... Read more

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