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[Win] The main window is sometimes positioned incorrectly at startup whe...
To reproduce:1. Make Unity fullscreen2. Restore down3. Move window around (if having two monitors then make the window wider than on... Read more
[WP8.1] Black Screen Flash after Splash Screen on WP8.1
To reproduce:1. Open attached project (repro705514.zip)2. Build attached project for WP 8.13. Deploy solution to phone4. Notice that... Read more
Shaders: SV_TARGET (uppercase) pixel shader output semantic fails GLSL/M...
SV_Target works, but SV_TARGET either generates bogus GLSL code, or gives cryptic error message for Metal Read more
[Collisions][Vertices] Vertices react as a collider when AddForce is used
1) Open my attached project and launch scene mesh_edge_bug2) Play it and move the ball with arrows3) Notice that it is jumping, even... Read more
[Editor] AnimationUtility.SetEditorCurve() is several orders of magnitud...
How to reproduce:1. Download and open the attached project2. Select the FENRIR model, delete half of its clips in the inspector (lea... Read more
[SpeedTree][Occlusion] SpeedTrees on Terrain crash Editor when Occlusion...
How to reproduce:1. Open the attached project "705299occlusion.zip"2. Open test scene (it has terrain and few SpeedTrees added via t... Read more
NullReferenceException in Editor: Texture Import Changes cannot be applied
How to reproduce: 1. Open attached project2. Modify the import settings of CloudParticle.png- Try changing the format, for example3.... Read more
Asset Store cannot be maximized with Shift + Space
Steps to reproduce : - open Unity and set the Layout to Default- switch to the Asset Store tab (now incorporated in the default layo... Read more
Profiler Window Record button is missing its icon
How to reproduce: 1. Open any project2. Open the Profiler window- Notice how there is no stopwatch icon next to the Record button Read more
[MixedMode] Fix shadow leaking into lightmapped fragments that face away...
Dynamic shadows are visible on the geometry facing away from the lights. That happens because geometry is brightly lit by indirect o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow