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[IL2CPP] Player crashes while accessing il2cpp metadata from multiple th...
- Make an iOS build- Launch in Xcode (tested with 6.4) with default settings (Debug configuration)- Observe EXC_BAD_ACCESS (may requ... Read more
[StretchedBillboard] Particles with zero speed aren't drawn
Reproductions steps:1. Open attached project2. Open scene main3. Select the Particle System in the Hierarchy to start it simulating.... Read more
[WebGL]Faulty audio pitching
-e: see title, works well in editor and standalone -repro--build and run attached project in webgl--walk around in the 1st level--NO... Read more
[Substance] Any substance that does not output basemap uses normal map f...
Developed a substance material in substance design 4.6.2 that does not require or use a basemap/albedo. However when imported into U... Read more
Materials lose reference to textures if loaded from Asset Bundles
How to reproduce: 1. Open attached project2. Open scene Scenes/AtlasedSpriteParticleTest.unity3. Go to Build/AssetBundle4. Play the ... Read more
[Image][Material] ScrollView can't mask content with material
To reproduce:1. Open attached project2. Open scene13. Scroll until image goes outside scroll view4. Notice that image doesn't get ma... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled