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GameObjects created by ISystem.OnCreate does not get destroyed when unlo...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene1.unity” Scene3. Enter the Play Mo... Read more
[Android] Application crashes on Vulkan with OOM when warming up shaders
Steps to reproduce:1. Open the attached user's project "U6_ShaderWarmup_Sample.zip"2. Switch to Android Platform3. Make sure Vulkan ... Read more
Graphics Jobs toggle in Project Settings is ignored when building for di...
How to reproduce:1. Open the attached “IN_91376“ project2. Open Build Settings, and change the Target Platform to Windows3. Open Pro... Read more
UI text elements are rendered inverted when "Compatibility Mode (Render ...
Reproduction steps: 1. Open the attached project “IN-91321“2. Ensure that feature “Compatibility Mode (Render Graph Disabled)“ is di... Read more
Discrepancies in the styling are present when using a TSS file instead o...
Reproduction steps:1. Open the attached project "ReproProj"2. In the toolbar, select Herve > Open Dialogue Editor3. Observe the H... Read more
“NullReferenceException: Object reference not set to an instance of an o...
Reproduction steps:1. Open the attached “repro_IN-89353“ project2. Open the “Assets/Scene.unity“ Scene3. In the Hierarchy, select th... Read more
Crash on GetMaterialPropertyByIndex when opening a specific Scene
Steps to reproduce:1. Open the “user’s attached project”2. Press anywhere after the project opens3. Observe the crash Reproducible w... Read more
Inconsistent errors are logged when different types are passed into the ...
How to reproduce:1. Open the “IN-91536-UiToolkitQueryNull.zip“ project2. Open the “SampleScene“3. Enter Play Mode4. Observe the Cons... Read more
[MacOS/Ubuntu] Multiple shader errors when switching to Windows Build Pl...
Steps to reproduce: Ensure that the Windows Build Support module is installed via HUB Open a Unity Project Open Build Profiles via W... Read more
WebGL Player fails to render Scene when Terrain with Detail Mesh is adde...
Reproduction steps:1. Open the attached “WebGLTerrain.zip” project2. Open the “SampleScene”3. Build and Run for WebGL (File > Bui... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject