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0
votes
Fixed

Misformatted code in example snippet

Docs - Manual

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Jul 07, 2015

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Version/s: 5.1.0f3

On this page: http://docs.unity3d.com/Manual/LoadingAssetBundles.html the last two lines of code are unnecessarily indented. Read more

0
votes
Fixed

[Linux] texturing & font issues

Linux

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Jul 07, 2015

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Version/s: 4.6.1f1

-e: game has texture issues when run on Linux, works on other platforms -repro:--build linked project for (see below, only need to b... Read more

0
votes
Fixed

[iOS] Building with append doesn't work if project contains native plugins

iOS

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Jul 06, 2015

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Version/s: 5.1.1p2

To Reproduce: 1. Build the attached project.2. Build it again with append.3. Observe the "NullReferenceException: Object reference n... Read more

0
votes
Fixed

No way to specify IP address for server to listen on.

Networking

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Jul 06, 2015

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Version/s:

In the HLAPI NetworkServer class, there is no way to specify IP address for server to listen on. This is important when a server mac... Read more

0
votes
Fixed

[WSA][WP8.1]Data corruption in PlayerPrefs after updating app built wit...

WP8.1

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Jul 06, 2015

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Version/s: 5.1.1f1

Reproducible on WSA and WP8.1 platforms; PlayerPrefs get corrupted when project is updated from 5.0 to 5.1; To reproduce:1. Open att... Read more

0
votes
Fixed
0
votes
Fixed

Create New Project not working

Connect

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Jul 06, 2015

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Version/s: 5.2.0b1

Read more

0
votes
Fixed

Strange hiccup in navmesh bake result

AI

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Jul 06, 2015

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Version/s: 5.1.1f1

Read more

14
votes
Fixed

Slow, system-crippling startup of D3D11 players with DisplayPort monitors

Graphics - General

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Jul 06, 2015

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Version/s:

1) Locate a machine with an NVIDIA graphics card where the monitor is connected via a DisplayPort connection.2) Build a Windows Stan... Read more

1
votes
Fixed

[WebGL] Firefox crashes on Application.OpenURL

WebGL

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Jul 06, 2015

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Version/s: 5.2.0b1

-e: see title, just maxes its core freezing the browser -repro:--open attached project--build and run webgl in FF--click into the sc... Read more

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