Search Issue Tracker

1
votes
Fixed

[Crash] Unhandled crash with infinite loop in Shuriken sub-emitters

Shuriken

-

Jul 08, 2013

-

Version/s: 4.1.2f1

1. open attached project and load scene 2. enable sub emitters on particle system 'ps3' and select ps4 in birth option. Crash. Peo... Read more

0
votes
Fixed

Rendering Plugin in OpenGL will not texture triangles

Graphics - General

-

Jul 05, 2013

-

Version/s: 4.2.0f1

Steps to reproduce : - start Unity in OpenGL mode - import the project attached - open the scene - press play and notice the quad Read more

0
votes
Fixed

Cannot submit files after moving their location in the Project Browser

Version Control

-

Jul 04, 2013

-

Version/s:

Steps to reproduce : - open a project that is connected to perforce - select an asset from one folder and move it into another fold... Read more

0
votes
Fixed

Blur effect works incorrectly with the gles3 graphics level enabled

Android

-

Jul 04, 2013

-

Version/s: 4.2.0f2

This is reproducible with an old blur effect. There is a newer, more optimized blur effect which works properly. Read more

1
votes
Fixed

[API] Graphics.DrawMesh aren't cleared correctly after scene view repaints

Graphics - General

-

Jul 03, 2013

-

Version/s: 4.2.0f1

Steps to reproduce : - import the project attached - open the scene - click on the "Bug me" object - move around the plane in the s... Read more

0
votes
Fixed

Hierarchy: Re-ordering objects in Hierarchy is not instant

Project Browser/Hierarchy

-

Jul 02, 2013

-

Version/s: 4.3.0a1

Re-ordering objects in Hierarchy is not always possible first time user drags an object. Sometimes user has to drag the object more ... Read more

0
votes
Fixed

NullReferenceException on Mac when Ctrl+Click on outgoing changeset in VCS

Version Control

-

Jul 01, 2013

-

Version/s: 4.2.0f1

Repro on both 4.2.0f1 and latest editor/vcsintegration build. Changeset: 2f8fadd6c175ced35f5f38bc98611655521c58ef [2f8fadd6c175] In... Read more

0
votes
Fixed
0
votes
Fixed

A gameobject with a disabled mesh collider will still become detectable ...

Physics

-

Jul 01, 2013

-

Version/s: 4.1.4f1

If I move or rotate a gameobject with a disabled meshcollider on it, the meshcollider become detectable by raycast even if it stay d... Read more

0
votes
Fixed

In lightmapped scene some textures appear black with OpenGL ES2.0

Android

-

Jun 28, 2013

-

Version/s: 4.1.5f1

So textures are black when playing a lightmapped scene in the editor with the OpenGL ES2.0 emulation enabled. Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.