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0
votes
Fixed

[ImageFx/MRT] SetTargetBuffers seems to work only with forward path cameras

Image Effects

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Jul 15, 2013

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Version/s: 4.2.0f3

1 Open attached project 2 Open scene SetTargetBuffers 3 Press Play 4 Look at Game view - picture is normal 5 Press Play to stop 6 To... Read more

0
votes
Fixed

AnimationSet.ReplaceClip causes code to be silently aborted

Animation

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Jul 13, 2013

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Version/s: 4.3.0a1

Steps to reproduce : - import the attached project - open lipsync.unity - look in NewBehaviourScript.cs, lines 38-40 - observe that... Read more

0
votes
Fixed

Gfx command not handled when using Syphon (4.2 regression)

Graphics - General

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Jul 13, 2013

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Version/s: 4.3.0a1

Steps to reproduce : - import the project attached - open the scene SyphonServerAndClient - press play and notice and Unity will cr... Read more

2
votes
Fixed

Tabs freeze in MD4 after using auto-hide

CodeEditors

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Jul 12, 2013

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Version/s: 4.3.0a1

Tabs freeze in MD4 after using auto-hide To reproduce: - Start MD4 - Go to the Unit Testing view - Enable/disable auto-hide for Sol... Read more

0
votes
Fixed

It's possible to animate properties of the animator..in the animation

Animation Window

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Jul 12, 2013

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Version/s: 4.3.0a1

In the Animation Window it is seemingly possible to add a curve for enabling the Animator component. When trying to add that curve n... Read more

0
votes
Fixed

MonoDevelop shows error on canceling the build

CodeEditors

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Jul 11, 2013

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Version/s: 4.3.0a1

MonoDevelop shows error on canceling the build "Error: The compiler appears to have crashed. Check the build output pad for details.... Read more

0
votes
Fixed

StaticBatchUtility.Combine() objects from Loaded scene resets geometry p...

Graphics - General

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Jul 11, 2013

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Version/s: 4.2.0b4

If some geometry is loaded with LoadLevel() or LoadLevelAdditive() and StaticBatchUtility.Combine() called for this geometry, then a... Read more

0
votes
Fixed

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