Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.1.0f3
Issue ID
710683
Regression
No
Game crashes when built for WebGL platform
How to reproduce:
1. Download the attached project
2. Enable exception support under Player settings
3. Build the project for WebGL using the menu item Aquiris -> Build -> WebGL (Debug)
4. Open it with 64bit browser (I checked with FirefoxDeveloperEdition)
5. Play as a guest (project can crash at that time) or play the game further (it can crash after you kill some enemies or after reloading the game)
Note: WebPlayer build works great.
Also sometimes I get the crash with abort() or due to unresponsive script all browser crashes.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Toolkit meshes are fully rendered and rasterized when opacity is 0
- Light rendering artefacts appear in the Editor when assigning unsupported 3D Custom Render Texture in Camera’s Output Texture, unclearable errors and warnings spammed
- Memory leak when running a test with "GfxThreadingMode" set to "SplitJobs"
- Loading Unloaded unsaved Scene throws “ArgumentException” error in the Console
- Crash on std::__1::__tree_const_iterator when opening the Build Profiles window in a specific project
Add comment