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0
votes
Fixed

Shader using 2 UV sets doesn't work in Player if mesh only has one

Graphics - General

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Aug 06, 2013

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Version/s: 4.2.0f4

To Reproduce: 1. Open the attached project & "testscene" scene. 2. Press play in the Editor. Notice the water renders correctly. 3.... Read more

0
votes
Fixed

The selection is not moving when move item in Hierarchy

Project Browser/Hierarchy

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Aug 06, 2013

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Version/s: 4.3.0a3

The selection is not moving when move item in Hierarchy 1 Create new project 2 Create 3 objects in Hierarchy - “1”, “2”, “3” 3 Sel... Read more

0
votes
Fixed

Unable to move object in the end of list in Hierarchy

Project Browser/Hierarchy

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Aug 06, 2013

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Version/s: 4.3.0a3

Unable to move object in the end of list in Hierarchy Try to move object in the end of list (make it last) 1 Create new project 2 ... Read more

0
votes
Fixed

When go from Favorites to any folder - you still in search

Project Browser/Hierarchy

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Aug 06, 2013

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Version/s: 4.3.0a3

When go from Favorites to any folder - you still in search 1 Create new project and go to project view 2 create script and give it ... Read more

0
votes
Fixed

The search results in Project view is not refreshing

Project Browser/Hierarchy

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Aug 06, 2013

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Version/s: 4.3.0a3

The search results in Project view is not refreshing 1 Create new project and go to project view 2 Create script and give it label ... Read more

0
votes
Fixed

When search for label you can add characters before l:*

Project Browser/Hierarchy

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Aug 06, 2013

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Version/s: 4.3.0a3

When search for label you can add characters before l:* 1 Create new project and go to Project view 2 Create script and give it lab... Read more

0
votes
Fixed

Try to search in Project view string "!@#$%^&**()+=-/.,"'|" does nothing

Project Browser/Hierarchy

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Aug 06, 2013

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Version/s: 4.3.0a3

Try to search in Project view string "!(at)#$%^&**() =-/.,"'|" does nothing 1 Create new project 2 Go to Project view 3 Search fo... Read more

0
votes
Fixed

Recalculating path while agent is on OffMeshLink makes HasPath=false unt...

AI

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Aug 06, 2013

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Version/s: 4.3.0a3

To reproduce: 1. Open project ET_3 2. Run scene 111 3. Check console 4. Has path will be reported false on second link until it fini... Read more

0
votes
Fixed

Shadows appear/dissapear in odd ways when Occlusion Culling is baked

Camera

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Aug 06, 2013

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Version/s: 4.3.0a3

- Bake OC for the Bootcamp project using the default parameters - Walk around in the forest and notice flickering shadows (see attac... Read more

0
votes
Fixed

Objects that should be occluded are still rendered

Camera

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Aug 06, 2013

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Version/s: 4.3.0a3

- Open the OC_test in the attached project - Make sure you have the Occlusion Culling window open and set to Visualization - In the ... Read more

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