Search Issue Tracker
Fixed in 4.3.X
Votes
0
Found in
4.3.0a3
Issue ID
555862
Regression
No
Recalculating path while agent is on OffMeshLink makes HasPath=false until agent finishes link
To reproduce:
1. Open project ET_3
2. Run scene 111
3. Check console
4. Has path will be reported false on second link until it finishes it
Happens even if resetPath isn't used
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Add comment