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WebGL requires additional code to capture keyboard input properly in an ...
-e: see above. since it is a fairly common use case with sites like kongregate it might be nice to add the workaround or maybe add i... Read more
Lightmap index and scaleoffset will be reset in playmode
Correct reproduction steps shared below. In Unity 5.3, lightmapping behaviour has changed and only baking the scene is not enough. A... Read more
[WebGL] Input.inputString does not work, but GetKeyXXX works fine
-e: see title, regression: used to work on 5.1 -repro:--build+run attached scene--start typing--NOTICE inputstring stays empty Read more
[Colliders]OnTriggerStay doesn't get called at all or gets wrong collide...
To reproduce:1) Open user attached project2) Open Scenes/level0 scene3) Play the scene4) Notice that "Player Ball" object's OnGround... Read more
bug reporter previews project folder size way too big
-e: see title -repro:--open attached project--open bug reporter--click preview--see size of to be attached project (16MB)--check siz... Read more
Coroutines end in the opposite order than they were started in if finish...
To reproduce:1. Open "repro.zip".2. Open the only scene in "Scenes".3. Press "play".Notice that the console outputs 9 first, then 8 ... Read more
[OcclusionCulling] Meshes that has a transparent sub-material does not w...
Steps to reproduce: 1. Create new Unity project2. Import the attached package (TestCase_SubmaterialOcclusion_Package.unitypackage)3.... Read more
Crash when multiple objects with multiple (~50) BoxCollider2Ds colliding.
Steps to reproduce:1. Open project.2. Open the scene in "testing" folder.3. Press "play".The editor should now freeze for a few seco... Read more
[ProceduralMaterial] ProceduralMaterial.isProcessing is always false
Reproduction steps:1. Open the attached project.2. Create a standalone build for PC3. Run it4. Notice that it says done (isProcessin... Read more
All about bugs
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