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0
votes
Fixed

WebGL requires additional code to capture keyboard input properly in an ...

WebGL

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Jul 23, 2015

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Version/s: 5.1.2p1

-e: see above. since it is a fairly common use case with sites like kongregate it might be nice to add the workaround or maybe add i... Read more

0
votes
Fixed

Lightmap index and scaleoffset will be reset in playmode

Shadows/Lights

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Jul 23, 2015

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Version/s: 5.1.1f1

Correct reproduction steps shared below. In Unity 5.3, lightmapping behaviour has changed and only baking the scene is not enough. A... Read more

1
votes
Fixed

[WebGL] Input.inputString does not work, but GetKeyXXX works fine

WebGL

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Jul 23, 2015

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Version/s: 5.1.2p1

-e: see title, regression: used to work on 5.1 -repro:--build+run attached scene--start typing--NOTICE inputstring stays empty Read more

0
votes
Fixed

[Colliders]OnTriggerStay doesn't get called at all or gets wrong collide...

Physics

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Jul 23, 2015

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Version/s: 5.1.2p1

To reproduce:1) Open user attached project2) Open Scenes/level0 scene3) Play the scene4) Notice that "Player Ball" object's OnGround... Read more

0
votes
Fixed

bug reporter previews project folder size way too big

Bugreporter

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Jul 23, 2015

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Version/s: 5.2.0b4

-e: see title -repro:--open attached project--open bug reporter--click preview--see size of to be attached project (16MB)--check siz... Read more

0
votes
Fixed

Coroutines end in the opposite order than they were started in if finish...

Scripting

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Jul 23, 2015

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Version/s: 5.1.2f1

To reproduce:1. Open "repro.zip".2. Open the only scene in "Scenes".3. Press "play".Notice that the console outputs 9 first, then 8 ... Read more

0
votes
Fixed

[OcclusionCulling] Meshes that has a transparent sub-material does not w...

Camera

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Jul 23, 2015

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Version/s: 5.1.2f1

Steps to reproduce: 1. Create new Unity project2. Import the attached package (TestCase_SubmaterialOcclusion_Package.unitypackage)3.... Read more

0
votes
Fixed

Crash when multiple objects with multiple (~50) BoxCollider2Ds colliding.

Physics2D

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Jul 23, 2015

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Version/s: 5.1.1f1

Steps to reproduce:1. Open project.2. Open the scene in "testing" folder.3. Press "play".The editor should now freeze for a few seco... Read more

0
votes
Fixed

[ProceduralMaterial] ProceduralMaterial.isProcessing is always false

Graphics - General

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Jul 22, 2015

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Version/s: 5.2.0b3

Reproduction steps:1. Open the attached project.2. Create a standalone build for PC3. Run it4. Notice that it says done (isProcessin... Read more

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