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0
votes
Fixed

Specific machines have extremely slow asset Import time

Asset - Importers

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Mar 20, 2020

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Version/s: 2017.4, 2018.4, 2019.3, 2019.3.4f1, 2020.1, 2020.2

How to reproduce:1. Open attached project "AssetImport.zip"2. In Project window, right-click on "SM_PROP_GEN_ElectricPole01" -> "... Read more

1
votes
Fixed

Crash on mecanim::CreateValueArray when setting Animator's Controller to...

Animation

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Mar 20, 2020

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Version/s: 2019.3.0b1, 2019.3.6f1, 2020.1.0a1, 2020.2.0a1

Reproduction steps:1. Open the user's "David's Adventure in 2D.zip" project2. Load the "HelloWorld" scene3. Select the "End" GameObj... Read more

0
votes
Won't Fix

[IMGUI] Irradiance Quality's Horizontal Dragger under Lightmap Parameter...

IMGUI

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Mar 23, 2020

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Version/s: 2017.4.1f1, 2018.4.1f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1, 2020.2.0a1, 2020.2.0a4

Under "Lightmap Parameters" Asset's Inspector settings, the Irradiance Quality Dragger doesn't work.Refer to the attached Video. Ste... Read more

0
votes
Fixed

[macOS] UnityEditorInternal.ReorderableList does not handle the context ...

MacOS

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Feb 29, 2020

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Version/s: 2019.3, 2019.3.3f1, 2020.1

How to reproduce:1. Open user-submitted project (ReorderableListBug.zip)2. Open the Main Scene and select ReorderableListBug3. Right... Read more

0
votes
Duplicate

Shadow Mask's compression quality is different from the Lightmap's setti...

Progressive Lightmapper

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Mar 18, 2020

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Version/s: 2019.3.5f1, 2020.1, 2020.2

How to reproduce:1. Open the attached project's "case_1228642-Project.zip" Scene labeled "test"2. In Lighting Settings, set the Ligh... Read more

1
votes
Fixed

Crash on CreateDirect3D11SurfaceFromDXGISurface when a material in Mesh ...

Graphics Device Features

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Mar 14, 2020

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Version/s: 2019.1, 2019.2, 2019.3, 2019.3.0f6, 2020.1, 2020.2

Reproduction steps:1. Open the attached project ("1227781.zip")2. Open "SampleScene"3. Select "CrashyMeshGO" in the Hierarchy4. In t... Read more

1
votes
Fixed

Multiple 'Render Main Shadowmap' -> '... Draw' -> 'SRP Batch' are presen...

Package: Scriptable Render Pipeline Universal

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Jul 08, 2020

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Version/s: 2019.3.2f1, 2019.4, 2020.1, 2020.2

How to reproduce:1. Open attached project "BatchTestProject.zip" with -force-gles32 argument command2. Open scene "BatchTest"3. Open... Read more

2
votes
Fixed

Serialization layout errors when using classes with arrays of structs co...

Serialization

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Apr 20, 2020

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Version/s: 2019.3, 2019.3.10f1, 2020.2

Steps to reproduce:1. Open user-supplied project2. Run the Sample scene Expected: no errors appearActual: errors appear Reproduced i... Read more

0
votes
Fixed

[WebGL] [URP] Large memory allocations on builds when many objects are v...

WebGL

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Mar 05, 2020

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Version/s: 2019.3, 2019.3.0f6, 2020.1, 2020.2

Reproduction steps:1. Open the attached project ("case_1225254-TonsOfObjects.zip")2. Change the build target to WebGL3. Make a WebGL... Read more

0
votes
Won't Fix

Inaccurate Physics behaviour after reloading scene

Physics

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Mar 23, 2020

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Version/s: 2019.3.7f1

How to reproduce:1. Open attached Unity project2. Play ScaleCapsule scene3. Notice falling wall of crates. If the wall doesn't fall,... Read more

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