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Screen.width and height reporting incorrect values in the editor.
Screen.width and height is reporting incorrect values in the editor. To reproduce: 1. Put any image effect on the camera. 2. Output... Read more
The built-in EncodeFloatRGBA() and DecodeFloatRGBA() functions contain a...
The built-in EncodeFloatRGBA() and DecodeFloatRGBA() functions contain a typo that leads to reduced precision. The problem involves... Read more
Non-Pixel Correct GUIText ignores screen orientation on Windows Phone 8
Steps to reproduce: 1. Create a project which has scene in which two GUIText objects are drawn. One should be set to Pixel Correct a... Read more
Touch.deltaTime sometimes returns 0 on Android devices
Reproduced on: Google Nexus 4 with Android 4.3 Google Nexus 10 with Android 4.3 Reproduced with: Unity Version 4.2.2f1 (54f0fc09def... Read more
Mesh "Read/Write Enabled" unchecked takes as much memory as checked
To reproduce: 1. Open attached project 2. Build and run on iOS 3. Notice in profiler meshes memory usage - 3.6mb 4. Change "Read/Wri... Read more
References to a script is broken when moving it from another GameObject
To reproduce: 1. Open the attached project 2. Open the 'Test' scene 3. Click on the first cube in the hierarchy view 4. Try dragging... Read more
Wrong image in the PolygonCollider2D documentation
PolygonCollider2D documentation has old image which shows "Alpha Cutoff" and "Detail" sliders. We cut those from the final release. ... Read more
AnimationClip references undocumented Motion parent class
Steps to reproduce : - open the link http://docs.unity3d.com/Documentation/ScriptReference/AnimationClip.html - search for Parent C... Read more
Cannot logout from Mac if MonoDevelop is open
To reproduce: 1. Have a MonoDevelop window open 2. Try restart/logout/shut down your Mac 3. Click trough any confirmation dialogs 4.... Read more
Shadows + steep camera viewing angles result in a ridiculously high numb...
Trees placed using the terrain engine produce much higher number of draw calls when viewed from steep angles while the "Fade Length"... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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