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2
votes
Fixed

Editor Window with a Sprite leaks memory during Repaint

Inspector Functionality

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Sep 03, 2015

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Version/s: 5.1.3f1

How to reproduce: 1. Open attached project2. Open Profiler window, enable Editor Profiling and switch to the Memory view3. Go to Win... Read more

0
votes
Fixed

Crunched DXT5 isn't automatically overridden on iOS

iOS

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Sep 03, 2015

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Version/s: 5.1.3f1

How to reproduce: 1. Open attached project2. Open scene Scene.unity3. Build to iOS and run- Note that the build crashes on Metal dev... Read more

8
votes
Fixed

Shader variants (keywords) do not work in Asset Bundles

Shaders

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Sep 03, 2015

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Version/s: 5.1.2f1

How to reproduce: 1. Open attached project2. Open scene Test.unity3. Play the scene- Note that two spheres are instantiated, with a ... Read more

0
votes
Fixed

Cubemaps imported from textures aren't marked as non-readable, thus usin...

Graphics - General

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Sep 02, 2015

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Version/s: 5.1.2f1

To reproduce:1) Reimport all assets2) Build a Standalone Windows build with development mode on, and profiler attach on3) View the M... Read more

0
votes
Fixed

BuildPipeline.BuildPlayer WSAPlayer fails to run when given a relative path

Windows Store Apps

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Sep 02, 2015

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Version/s: 5.2.0f2

To reproduce:1. Open attached project.2. In the menu bar navigate to Build > build3. This starts building the player. BuildOption... Read more

0
votes
Fixed

[TextAssets][Encoding] Prefab with UTF8-BOM encryption is corrupted

Asset Loading

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Sep 02, 2015

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Version/s: 5.2.0f2

Repro steps:1) Download the two prefabs and import them to any project2) Notice only one of them (Simple UTF-8 encoding) shows infor... Read more

0
votes
Fixed

iOS: Mute label disappears on video replay

Ads

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Sep 02, 2015

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Version/s: 5.2.0f3

1. Play Ads - Mute button is displayed at the bottom of the screen2. Skip or finish the video and click Replay button Actual result:... Read more

2
votes
Fixed

Reflection probes do not render on iOS

iOS

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Sep 02, 2015

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Version/s: 5.1.3p1

How to reproduce: 1. Open attached project2. Open scene TEsti.unity- Note what the reflection probes look like in the editor3. Build... Read more

0
votes
Fixed

[Docs] says DynamicGI.SetEmissive has 3 parameters, but API only takes 2

Global Illumination

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Sep 02, 2015

-

Version/s:

According to the docs DinamicGI.SetEmissive has 3 parameters:DynamicGI.SetEmissive(Renderer,Color,int)http://docs.unity3d.com/Script... Read more

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