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[UI] Lighting settings are not saved after reloading the scene
Steps to repro: 1. Open attached project and 't1' scene;2. Notice that a cube has a blue'ish tint;3. Open Lighting window (Window>... Read more
[Android] Black screen is rendered when HDR is enabled on certain device...
How to reproduce:1. Open the attached "ReproHDR" project and switch to Android2. Make sure that "Allow HDR" is enabled on Main Camer... Read more
[Hololens] [Remoting] Crash when doing things in a weird order
To reproduce:1. Make sure the remoting app is not open on the hololens2. Begin remoting in unity to the IP of the hololens3. Start p... Read more
[Animation] Null Reference exception occurs when trying to add/delete th...
Null Reference exception occurs when trying to add/delete the event or changing sample number. Steps to reproduce: 1. Create a new P... Read more
Unity crashed after importing/reimporting .dae file
How to reproduce:1. Download attached project file2. Import/reimport the files into Assets Folder Actual result: Unity crashed Repro... Read more
Prefab with a ParticleSystem keeps creating duplicate entries into its s...
Steps to reproduce:1. Open attached “SerializationIssue.zip” Unity project2. Open “DrainLifeParticles” prefab in a text editor of yo... Read more
ExecutableAndDlls is not found when checking through a PackedMemorySnapshot
The user's code goes over all snapshot.nativeObjects and checks if any nativeObject is greater than 300 MB to identify the Executabl... Read more
PackedMemorySnapshot: NativeArray memory is not captured in it
To reproduce:1) Open attached project and scene2) Play it3) Click Bugreport->Open Test Code Window4) Click "Capture Memory 'Edito... Read more
Discrepancy between render texture and camera dimensions
Steps to reproduce:1. Open user attached project2. Switch to 16:9 aspect ratio3. "SetPixels32 called with invalid number of pixels i... Read more
[OSX] Switching scene view between 2D and 3D multiple times crashes editor
To reproduce:1. Create a new project2. Switch scene view between 2D and 3D multiple times Expected vs actual: editor should not cras... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open