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9
votes
Fixed

Linux: CPU usage increases over time

Linux

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Jan 06, 2014

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Version/s: 4.3.0f4

-e: as per title repro: 1. create new project 2. create new c# script and attach to main camera 4. build a linux headless server wi... Read more

0
votes
Fixed

Memory leaking when moving terrain

Terrain

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Jan 06, 2014

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Version/s: 4.3.2f1

To reproduce: 1. Open attached project 2. Open scene "Level" 3. Enter play mode and inspect the memory usage of the editor - it incr... Read more

1
votes
Fixed

Input.compensateSensors doesn't work on Windows Store Apps

Windows Store Apps

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Jan 04, 2014

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Version/s: 4.3.2f1

Setting Input.compensateSensors to TRUE doesn't compensate screen orientation. It works just the same as Input.compensateSensors set... Read more

0
votes
Fixed

AnimationClip with manually-created root motion curves causes crashes

Animation

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Jan 03, 2014

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Version/s: 4.5.0a3

To reproduce: 1. Open attached project 2. Select "New Animation.anim" - crash Does not crash with Version 4.2.2f1 Read more

0
votes
Fixed

When folding out prefabs Unity freezes

Assets Management

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Jan 03, 2014

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Version/s: 4.3.2f1

To reproduce: 1. Open attached project 2. Open Controllers/Resources folder 3. Fold out First Person Controller RigidBody 4. Select ... Read more

0
votes
Fixed

Build and Run causes Unity editor to hang

Deployment Management

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Jan 03, 2014

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Version/s: 4.5.0a4

To reproduce: 1. create a new project 2. click File -> build and run 3. quit launched application Expected result: You can continue ... Read more

0
votes
Fixed

UnityEvent documentation has inconsistencies between c# and javascript

Docs - Infrastructure

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Jan 03, 2014

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Version/s: 4.5.0a4

The scripting reference at Editor/Data/Documentation/Documentation/ScriptReference/UnityEvent%603.html says you should derive your c... Read more

2
votes
Fixed

Undo does not work in assets (prefabs)

Assets Management

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Jan 02, 2014

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Version/s: 4.3.1f1

To reproduce: 1. Open new project 2. Create a prefab 3. Change anything 4. Try using undo (Ctrl + z; Command + z; Edit > Undo) 5. Th... Read more

0
votes
Fixed

[Emulation] UnityEditor should use the rendering settings of the platfor...

Graphics - General

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Jan 02, 2014

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Version/s: 4.3.3b1

UnityEditor should use the rendering settings of the platform it is used in. The rendering path currently used by the editor shoul... Read more

2
votes
Fixed

-e Crash inside PhysX resolving Convex Hull collisions

Physics

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Jan 02, 2014

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Version/s: 4.3.3b1

Crash inside PhysX resolving Convex Hull collisions To Reproduce: 1) Open the attached project & scene 2) Press play. The script i... Read more

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