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Fixed
Votes
2
Found in
4.3.3b1
Issue ID
583773
Regression
No
-e Crash inside PhysX resolving Convex Hull collisions
Crash inside PhysX resolving Convex Hull collisions
To Reproduce:
1) Open the attached project & scene
2) Press play.
The script instantiates a GameObject with Rigidbody and convex MeshCollider components in the same place. It will crash with this stack:
#17 0x00000000239947 in PxcContactHullHull(PxcConvexInterface const&, PxcConvexInterface const&, PxcCachedTransforms const&, PxcCachedTransforms const&, PxcContactCallback&, PxcContactCacheObject&)
#18 0x00000000238122 in PxcContactConvexConvex(PxcShapeData const&, PxcShapeData const&, PxcCachedTransforms const&, PxcCachedTransforms const&, PxcContactCallback&, PxcContactCacheObject&)
#19 0x00000000205dd2 in PxsContactCallbackPatch::executeContactMethod(bool (*)(PxcShapeData const&, PxcShapeData const&, PxcCachedTransforms const&, PxcCachedTransforms const&, PxcContactCallback&, PxcContactCacheObject&), PxsContactCacheObject&, PxcPairContactCache&)
#20 0x0000000021183f in PxsContext::updateContactManagerV(float)
#21 0x000000001f0697 in PxdManagerUpdate
#22 0x000000000e3aaf in Scene::runSubstep()
#23 0x000000000e480f in Scene::simulate(unsigned int, unsigned int)
#24 0x000000001ccffd in NpScene::executeScene()
#25 0x00000000aa1f70 in PhysicsManager::FixedUpdate()
#26 0x00000000aa22aa in PhysicsManager::InitializeClass()::PhysicsFixedUpdate::Forward()
#27 0x000000007ed54c in PlayerLoop(bool, bool, IHookEvent*)
#28 0x000000011f4130 in Application::UpdateScene(bool)
#29 0x000000011f5d38 in Application::SetIsPlaying(bool)
#30 0x000000011f8fb6 in Application::TickTimer()
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sebas77
Sep 23, 2014 20:00
our users are suddenly reporting this on Mac and Linux with 4.5.4. We will try to find a repro if possible.