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2d collider is rendered differently than it appears when you try to edit it
To reproduce: 1. Open attached project 2. Open test scene 3. Observe ring2 sprite in edit mode (shift click) Expected result: Editab... Read more
[Scripting, Graphics] Shuriken particle system's "limit velocity over li...
Steps to reproduce : - import the project attached - open the scene and press play - change the timescale using the slide and notic... Read more
Profiling is broken
Profiling does not work. The application starts to hang once the profiler is connected. This is reproducible with Unity graphical pr... Read more
m_Body == NULL error after disabling a game object that is attached to H...
To reproduce: 1. Open the attached project 2. Open SliderHinge scene 3. Attach the red game object to the green's hinge joint 2D "Co... Read more
Palm tree prefab doesn't have a preview
- Import the Tree Creator package from the Standard Assets - Create a Terrain - In the Inspector for the Terrain, select the Place T... Read more
ArgumentException error when creating a new Tree using TreeCreator package
- Import the Tree Creator package from the Standard Assets - Go to GameObject -> Create -> Tree Result: ArgumentException: Value do... Read more
Misleading error message when activating Floating licences on 4.3
When trying to activate a Floating serial on 4.3 (Any >4.5) error message appears saying: Serial long lease require Unity 4.0 or abo... Read more
"Auto configure connected anchor" is missing from manual documentation
in both hinge joint and configurable joint component manuals. Read more
Manual screenshot of Fixed Joint component is missing 'enable collision'...
1. see manual for 'Fixed joint' and observe that the variable 'enable collision' is not present Read more
All about bugs
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