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Crash on CachedWriter::Write when building AssetBundle (.byte file >2GB)
Reproduction steps: 1. Open the user’s attached project 2. Click “Assets/Video/sample.bytes” 3. In the Inspector Window, under th... Read more
Crash on MemoryManager::Deallocate when reimporting VFX Graph Asset
Reproduction steps: 1. Open the user’s attached project 2. In the Toolbar, click CRASH > CRASH Expected result: The VFX Graph A... Read more
Audio preview in Inspector does not work when Disable Unity Audio is ena...
Reproduction steps: 1. Open the attached project 2. Go to Edit → Project Settings → Audio and enable “Disable Unity Audio” 3. In... Read more
Animator stops working when running for a long time
How to reproduce: 1. Open the attached project "animator_long_running.zip" and load Scene "main" 2. Enter Play Mode 3. Press the ... Read more
Crash on GameObject::ActivateAwakeRecursivelyInternal when opening project
Reproduction steps: 1. Open the user’s attached project Expected result: The project opens Actual result: Editor crashes Rep... Read more
[URP] Flashing light on objects when HDR and Bokeh are enabled, Post Pro...
Steps to reproduce: 1. Open the user’s project 2. Enter Play mode 3. Click the “HDR + Bokeh” button on the screen Expected result: ... Read more
Warning “warning: Expected (<resource> | <url>) but found 'none'“ is thr...
Steps to reproduce: 1. Open the user’s project 2. Open TestUIDocument.uxml (Assets → UIAssets) 3. Expand TestStyle.uss and select... Read more
Editor window is resized when switching between Editor Modes
Reproduction steps: # Open the user attached project # Resize the Editor window # Click Test → Switch to Example Mode Expect... Read more
"Unknown error occurred..." is thrown when opening an empty Scene
How to reproduce: 1. Open the user-attached project 2. Open the “MainMenu” Scene 3. Open the Console window Expected result: Detail... Read more
Tooltip prefix is ignored when used with UnityEvent
How to reproduce: 1. Open the attached “IN-17777.zip” project 2. Open the “SampleScene” Scene 3. Select the “GameObject” GameObje... Read more
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