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Warning “warning: Expected (<resource> | <url>) but found 'none'“ is thr...
Steps to reproduce:1. Open the user’s project2. Open TestUIDocument.uxml (Assets → UIAssets)3. Expand TestStyle.uss and select .styl... Read more
Editor window is resized when switching between Editor Modes
Reproduction steps: Open the user attached project Resize the Editor window Click Test → Switch to Example Mode Expected result: Edi... Read more
"Unknown error occurred..." is thrown when opening an empty Scene
How to reproduce:1. Open the user-attached project2. Open the “MainMenu” Scene3. Open the Console window Expected result: Detailed e... Read more
Tooltip prefix is ignored when used with UnityEvent
How to reproduce:1. Open the attached “IN-17777.zip” project2. Open the “SampleScene” Scene3. Select the “GameObject” GameObject in ... Read more
[Input System] Collider OnPointerDown event not registering on second di...
Steps to reproduce:1. Open the attached user's project "ColliderMultiMonitorSizeIssue.zip"2. Go to the Build Settings window and pre... Read more
[Android] Progressive memory consumption on Android when application is ...
Steps to reproduce:1. Create a new project or open the attached user's2. Select Android build target3. Add the default scene in the ... Read more
[Android][URP][OpenGLES3] Render Texture memory increases by 50% when us...
Steps to reproduce:1. Open the attached project "1239000_2021.zip"2. Switch to Android3. Make sure that OpenGLES 3 is the selected G... Read more
Android Auto Rotation Feature doesn't work when rotation is locked on th...
Reproduction steps: Create a new project for Android Go to Player Settings > Resolution and Presentation Change Default Orientati... Read more
UnityWebRequest TLS handshake problem during HTTPS SSL connection to Win...
Reproduction steps: Open the user’s attached project (“UnityWebRequestTLS12.zip”) Enter the Play Mode Expected result: Editor establ... Read more
[Android] Button has to be clicked twice after scrolling fast when built...
Reproduction steps: Open the user's attached project (“Reproduction steps”) Build And Run on an Android device Scroll fast to the en... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS