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[SyncVar] Script with variable of type Foo which has SyncVar attribute a...
Steps to reproduce: 1. Open attached project "SyncVarCrash.zip"2. Open NewBehaviourScript.cs3. Add [SyncVar] attribute to variable "... Read more
5.3.0b2 crashes on Windows when debugging on Visual Studio 2012/2013/201...
Steps to reproduce: 1. Open attached project2. Open 'NewBehaviorScript' with Visual Studio3. Attach Visual Studio to Unity debugger4... Read more
[System.Net.Sockets] Creating new TcpClient object w/ IPV6 throws an exc...
Steps to reproduce:1. Download and open attached project "IPv6Exception.zip"2. Attach script "demo" to default camera in the scene a... Read more
Full resolution windowed player on multiscreen setup is placed between m...
To reproduce:1. Open attached project2. Build and run windows standalone3. Select full resolution for your monitor4. Select windowed... Read more
[OSX] Buggy shadow in game view blinking
How to reproduce:1. Open the attached project2. Open ReflectionProbes scene (keep scene and game view open)3. Open player settings (... Read more
[OSX] Shadows change position and shape in scene view while moving
How to reproduce:1. Open the attached project2. Open ReflectionProbes scene (keep scene and game view open)4. Move around in the sce... Read more
[UWP][WSA] package name with dot and number causes errors in generated s...
Reproduction steps:1. Create any project with dot symbol in it (for example "Project1.0.0");2. Build the solution (WSA or UWP);3. Ru... Read more
[WSA] Player Settings is not using ObjectFields for icons and splashscreen
1. What happenedWindows Store Player Settings is using buttons to assign image files to icons and splashscreen. Should use EditorGUI... Read more
[OSX][GLCORE] Major Skinned Mesh Scene View Rendering Problems
Reproduction steps:1. Open attached project "AnimationTest"2. Open scene "Demo"3. Enter play mode4. Observe both Scene window and Ga... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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