Search Issue Tracker
Calling CancelInvoke() and exiting play mode at the same time crashes ed...
To reproduce:1. Open project2. Open and play 'PC_Demo_Stripped' scene3. Exit Play mode when particle hits the wall4. Repeat 3rd step... Read more
ScriptableObject values are not present after compilation
Steps to reproduce:1. Open user attached project2. Create Scriptable Object script3. Create an asset of SO4. Change some code in IDE... Read more
Frame Buffer Alpha not being provided with full or correct info
How to reproduce:1. Download attached the project file2. Either build a new exe or use the existing Test.exe3. Run chosen .exe4. Ope... Read more
int collision for Shader.PropertyToID and Animator.StringToHash
To reproduce:1) Open attached project and scene2) Play it3) Wait a while (it can take anything up to 100 iterations for it to be con... Read more
Default-skybox cubemap is not re-used when reloading scene multiple time...
To reproduce:1. Open repro project2. Build project with "Development build" and "Script Debugging" enabled3. Run built project4. Ope... Read more
[macOS] Fatal error is thrown when displaying Unity > About Unity
Steps to reproduce:1. Open any project which is saved in older/newer version of Unity (macOS)2. During opening Unity check project v... Read more
Anchored Position fails to set value if it is not read before assigning ...
To reproduce:1. Open project2. Play 'test' scene3. Click button14. Click button2 Expected: both times '(0, 0) ' messages will be thr... Read more
Incorrect Root Motion in Transition Preview
This issue only happens in the context of an animation preview (Inspector) of a SM “Transition” that uses root motion. Issue: RM ani... Read more
Unlit shaders are not writing to the depth buffer
Steps to reproduce:1. Download and open the attached project2. Observe focusing of cubes in the Game Window Expected result: all obj... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open