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[VCS] Entering work offline mode while files are still being updated lea...
Steps to reproduce: 1. Create new project2. Add few textures to it3. Connect to perforce and submit files4. Open editor settings5. S... Read more
Editor crashes with 'CheckDisalowAllocation' exception due to Cache Files
Editor crashes while stopping Standard_MapsAndMode scene of UTF_Suites_GraphicsGeneral. Steps to Reproduce:1. Download the UTF_Suits... Read more
Two or more cameras without any being tagged as "MainCamera" fails to cr...
Steps to reproduce:1. Download the .unitypackage (attached in one of the letters)2. Import it to an empty project3. Open testScene4.... Read more
The Mesh of a sleeping Child Gameobject gets separated when the Parent G...
To reproduce:1. Open user's attached project2. Open scene "Scene"3. Enable Collision Geometry in Physics Debug window4. Play the sce... Read more
Unity Remote Setting Learn more link is leading to a non existing web page
How to reproduce:1. Open "New Unity Project(21)"2. Enter Window -> Unity Analytics -> Remote Settings3. Click on Learn more Ex... Read more
[UI] Skybox material is retained even after being removed from lighting ...
Steps to reproduce:1. Create a new project, or alternatively download SkyboxBug.zip project2. Open the Lighting Settings window3. Na... Read more
[VCS] Connection detail fields show up empty after values have been set
Steps to reproduce: 1. Create new project in perforce workspace2. Enable VCS perforce integration in editor settings3. Enter value t... Read more
Ping.DestroyPing crashes the Editor in Ping::Release
To reproduce: 1. Open the project, attached by the user (PingCrash.zip)2. Open the "Main" scene3. Enter Play mode4. Wait for 5 secon... Read more
Visual Studio Code can't start debug, because "Multiple targets ... runn...
Reproduction steps: 1. Create a New Project2. Create a Script and open it with Visual Studio Code3. Try to debug Expected Result: Th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open