Search Issue Tracker
Duplicate
Votes
0
Found in
2017.2.0a4
2017.3.0p2
Issue ID
999267
Regression
Yes
The Mesh of a sleeping Child Gameobject gets separated when the Parent Gameobject starts rotating
To reproduce:
1. Open user's attached project
2. Open scene "Scene"
3. Enable Collision Geometry in Physics Debug window
4. Play the scene
Expected result: Child Rigidbody and its Mesh stay at the same position
Actual result: Child Rigidbody stays in place, but its Mesh starts rotating with the Parent
Reproducible with: 2017.2.0a4, 2017.2.1p3, 2017.3.1f1, 2018.1.0b6
Not reproducible with: 5.6.5p1, 2017.3p1, 2017.2.0a3
Regression started in: 2017.2.0a4
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ”Last item reached” warning is thrown when no search results are found in UI Toolkit Layout Debugger
- UI Elements overlap in the Shortcuts window when docked and resized to a smaller window size
- UIBuilder DataSourcePath dropdown fails to show properties when binding to abstract classes
- Errors are logged when importing an asset at a path with Firebase
- Entering too big of a number in 2D Renderer Lightmode Tags freezes the Editor
This is a duplicate of issue #1019745