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[Asset] The default LWRP asset settings produce low-quality shadows
Fixed in URP 7.1.6 The default settings for a new LWRP produce low-quality shadows. Might be a better first-time user experience if... Read more
ShaderGraph AlphaClipThreshold does not accept input values unless Vecto...
Reproduction steps: 1. Open the attached project named "Case_1154051" 2. Open the CutoutWithoutSlider shader with shader graph 3. Ob... Read more
UnityScene::AddRootToScene crashes when importing a Prefab
To reproduce: 1. Download attached “PrefabCrash.zip" project and open in Unity 2. Select "MissionsView_Roots.prefab", right-click i... Read more
API Updater Throws StackOverflowException when opening project with dele...
To reproduce: 1. Download the project "CreateAssetMenuScriptableObject.zip" and delete it's Library folder if present 2. Open the ad... Read more
[Timeline] Duration mode doesn't change back to 'Based On Clip' after ch...
Steps To Reproduce: 1. Open the attached project 2. Select the cube in the hierarchy to view it in the timeline 3. Change the durat... Read more
[WindowsMR][Remoting] - Remoting from a standalone app fails to load the...
Remoting from a standalone app is failing because the perception remoting dll is failing to load Repro Steps: 1. Come ask us for t... Read more
Script Execution Order doesn't respect the order when deserialization is...
How to reproduce: 1. Open attached project 2. Change Script Execution Order of ScriptableObjectA and ScriptableObjectB B first, A se... Read more
[Deployment Management] "OperationCanceledException" is thrown on cancel...
"OperationCanceledException" is thrown on canceling the android build Steps to Reproduce: 1. Create a new project 2. Switch the pl... Read more
[SRP] DrawingSettings OverrideMaterial does not take property values com...
How to reproduce: 1. Open the attached 'SRPOverrideMaterial.zip' project by QA 2. Open 'SRP0101' scene 3. Go to Play mode Expected ... Read more
[iOS] Build and run fails on mac for iOS with the default ads package
[iOS] Build and run fails on mac for iOS Steps To Reproduce: 1. Create a project 2. Switch platform to iOS 3. Player Settings > Te... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Lights with Cookies generate Cookie Atlas and increase Memory usage every time when Play mode is entered
- Crash on mono_traverse_object_internal when exiting Play mode on a specific project
- Camera prefab shows up in overrides after upgrade when game view is changed to Simulator
- Prefab Override context menu does not appear when changing attributes on a Terrain Component
- Particles are visible through Mesh when Sprite-Lit-Default Material is used