Search Issue Tracker
Naming Selectors with improper character combinations in UI Builder logs...
Steps to reproduce: 1. Open any Project 2. Navigate to Window > UI Toolkit > UI Builder 3. Save the new USS 4. In the StyleShe... Read more
Editor crashes when setting UniversalRenderPipelineAsset.cascadeBorder v...
To reproduce:1. Open the project “test_15862”2. Enter Play mode3. Click the button 'Set Cascade Border to 10'4. Observe crash Reprod... Read more
[Windows] Additional Entities bundles aren't created when using a Volume...
How to reproduce:1. Open the user-attached project2. Select the “TestSceneBuild” Build Configuration asset (Assets folder)3. Press t... Read more
Bug workflow test
please ignore Read more
Profiler - Taking you to the wrong section when using 'show'
Reproduction steps:1. Create a new project2. Open the Profiler window (Window > Analysis > Profiler)3. Enter the Play Mode and... Read more
[AnimationRigging] GameObject snaps into place until its Root is moved w...
How to reproduce:1. Open the attached project's "case_1199287-Project.zip" Scene labeled "SampleScene"2. Enter the Play Mode Expecte... Read more
On Windows auto generated VS Code .csproj uses package name instead of f...
How to reproduce:1. Open the attached “1382115.zip” project2. Open Preferences window > External tools3. Enable Embedded packages... Read more
Significant drop in performance when Profiling with Deep Profile on and ...
Steps to reproduce:1. Create a new project or open and existing one2. Open Profiler3. Set Profiling mode to Editor4. Toggle Live pro... Read more
[Android] The Input on the UI is not decoupled from the frame rate when ...
How to reproduce:1. Open the “OnDemandRenderingDemo-main“ project2. Open the “MainScene“ scene3. Build and Run for Android4. Wait fo... Read more
Collision does not turn back on when disabling the CompositeCollider2D i...
How to reproduce:1. Open the user’s attached “CompositeCollider2DBug.zip” project2. Enter Play Mode3. Wait a few seconds4. Observe t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved