Search Issue Tracker
Fixed
Fixed in 6000.3.0b3, 6000.4.0a1
Votes
0
Found in
6000.3.0a6
6000.4.0a1
Issue ID
UUM-115245
Regression
Yes
Setting a Default Parent in Scene marks all Hierarchy objects in bold
Steps to reproduce:
- Open the attached project
- Open the TestScene
- Select the "GameObject"
- Right-Click and Set as Default Parent
- Observe objects in the Hierarchy window
Actual results: All objects in the Hierarchy are marked in bold
Expected results: Only the Default Parent object is marked in bold
Reproducible with versions: 6000.3.0a1, 6000.3.0a6
Not reproducible with versions: 2022.3.66f1, 6000.0.56f1, 6000.2.2f1
Tested on (OS): macOS 15.6.1
Notes:
- Even though all objects are marked in bold, newly created objects are placed under the correct Default Parent object
- Does not affect Hierarchy V2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment