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Lighting generation freezes the Editor during the Global Illumination Po...
How to reproduce:1. Open the “Lightest” project2. Open the “SampleScene“3. Open the Lighting window (Window → Rendering → Lighting)4... Read more
"EndLayoutGroup: BeginLayoutGroup must be called first." error is thrown...
Steps to reproduce:1. Create a new project with 3D (Built-in Render Pipeline) template2. Open Player Settings (Edit > Project Set... Read more
GameObjects with Local Volumetric Fog Component and Fog Volume Shader Gr...
How to reproduce:1. Open the “Inventory Game” project2. Open the “OutdoorsScene”3. Enter Play Mode Expected result: No errors appear... Read more
[APV] Adaptive Probe Volumes system places some Light Probes in incorrec...
How to reproduce:1. Open the attached “IN-85846“ project2. Open the “DevScene“3. Open the Lighting window (Window > Rendering >... Read more
Constant buffer is not properly updated for the depth pass when renderin...
Reproduction steps:1. Open the attached “repro_IN-85432“ project (Update: Start the editor with the {{force-graphics-jobs legacy}} c... Read more
AfterRendering Event of the URP RendererFeatures renders with inverted Y...
Open SampleScene from the attached project Observe the transparent cube is inverted and appears twice on screen Expected outcome: Th... Read more
CancellationTokenSource return a wrong value when the Token is created i...
How to reproduce:1. Open the “CTS_WebGL.zip“ project2. Build and run the “SampleScene“ for WebGL3. Enter “5“ into the text field in ... Read more
Light Explorer window can't be scrolled horizontally by using a trackpad...
How to reproduce:1. Creare a 3D URP Sample project2. Go to Window -> Rendering -> Light Explorer -> Reflection Probes3. Mak... Read more
"Shader warning in 'Hidden/HDRP/DownsampleDepth'" warnings are thrown af...
Steps to reproduce:1. Create a new project with Cinematic Studio Sample or High Definition 3D Sample templates2. Build And Run3. Obs... Read more
Scene is not rendered and appears black when the Custom Renderer Feature...
How to reproduce:1. Open the “URPBlurTest“ project2. Open the “SampleScene“3. Click on the PC_Renderer to open its Inspector (Assets... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open