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[UI][Button] Mouse hover will trigger the disabled state of animator eve...
To reproduce:1. Open attached project2. Run the ForTest scene3. Mouse hover the button4. Check the animator state (the Button's Inte... Read more
Setting Rigidbody.position for rigidbody with interpolation enabled does...
Steps to reproduce: 1. Open attached project "822406.zip"2. Open scene "repro"3. Run it. Rigidbody (cube) will have its position set... Read more
Externally modifying TimeManager.asset while the game is running in the ...
Unity tracks both time settings and the actual time in its TimeManager object. In the editor, updating the TimeManager.asset externa... Read more
MonoBehavior "Enabled" value is not reset when the checkbox becomes hidden
Reproduction steps:1. Open the project2. Open the only scene3. Select "Enebaledbox" gameobejct and open the "EnabledBox" script atta... Read more
SystemInfo.supportsComputeShaders returns true on Windows when launched ...
Steps to reproduce:1. open User's attached project2. attach script "supportsCompute" to one of the game objects3. check Console Expe... Read more
[iOS] Texture2D.ReadPixels reads pixels from incorrect position with Met...
Steps to reproduce:1) Open the attached project.2) Build for iOS using Metal as Graphics API.3) Run the build on a device via Xcode.... Read more
NullReferenceException when using EditorWindow.mouseOverWindow.
How to reproduce:1. Open user attached project.2. Open scene 'hgf'3. If 'Windowm8' is not already open, open Window > Repeat Butt... Read more
Using ICE Creature Control asset for animation and calling getActionCont...
Steps to reproduce:1- enter the Scene named "TestAction".2- run the scene3- keep clicking key "Alpha1"- unity will crash. Problem: c... Read more
[VR] VR-Splash affects start awake order
Reproduction steps :1. Download and open attached project2. Build with virtual reality supported, including all scenes3. Run the exe... Read more
[Standalone] Cursor.visible = false is still visible on secondary monitor.
How to reproduce:1. Open attached project2. Build standalone version of 'Test Map' scene3. Launch build (Preferably with shortcut wh... Read more
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