Search Issue Tracker
[GUI.Matrix] Scaled matrix breaks internal layout if scale isn't 1
To reproduce:- Open attached project- Open the scene "testScene"- Click Play button Expected behavior: rightmost menu should look li... Read more
[MSE] Canvases from first scene stay above canvases from second scene
To reproduce:- Open attached project- Open "scene1" scene- Drag and drop "scene2" scene into hierarchy- Notice that all canvases fro... Read more
InstantiatePrefab is not instantiating prefab in OnPostprocessScene
To reproduce:- Open the attached project- Open the scene "testScene"- Hit Play Expected behavior: instantiated prefabActual behavior... Read more
[iOS Keyboard] Cannot select the last line of a multiline text input
Reproduction steps:1. Open attached project "HiddenLine"2. Build scene "scene1" for iOS3. Run the build on a device4. Select the inp... Read more
[ReflectionProbes][Inspector] Multi selected reflection probes with diff...
Reproduction steps: 1) Create new project.2) Create 2 reflection probes.3) Change size parameter of one reflection probe.4) Multi se... Read more
Imported Constant curve interpolates over 2 frames
Imported Constant curve interpolates over 2 frames instead of only 1. This is a regression from 5.2 to 5.3not repro in 5.2repro in 5... Read more
[AW] Deleting key in the Dopesheet does not update scene/eval
There is an inconsistency between the delete key behaviour in the dopesheet vs. Curves view. Do the following in the Curves view to ... Read more
[MSE] MergeScene API does not work as expected
Steps to repro:- Launch the attached project- Open the scene 1.unity- Click the playmode Note that scene 2.unity gets unloaded but 1... Read more
[ShapeModule] Particle system with Skinned Mesh Renderer as shape has it...
Steps to reproduce: 1. Open attached project "ParticleMeshShape.zip"2. Open scene "repro"3. Expand "Robot Kyle" in hierarchy4. Selec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation