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InputEvent is triggered when using SetValueWithoutNotify
How to reproduce:1. Open the attached “My project” project2. Enter Play Mode3. Click on the “Button” button4. Observe the Console Ex... Read more
[WebGL] Audio is different when using GetData and SetData to duplicate t...
Reproduction steps:1. Open the user’s attached project “webgl-audio-getdata”2. Build and Run the project on WebGL3. Click the “Play”... Read more
Project gets stuck on "EditorApplication.Update" when trying to open it
Reproduction steps:1. Open the user’s attached “My project.zip“ project Expected result: Project opens successfullyActual result: Pr... Read more
[Linux] SystemInfo.batteryStatus/SystemInfo.batteryLevel doesn't work on...
Reproduction steps:1. Open the attached “IN-17634.zip” project2. Open the “Assets/Scenes/SampleScene.unity3. Enter Play Mode4. Obser... Read more
Search Index build duration raises disproportionately when element count...
Reproduction steps: Open the attached project (“SearchIndexManager.zip“) Select Scene “Assets/Scenes/ReproScene” Press Window>Sea... Read more
Editor creates multiple processes when Parallel Import is disabled
Reproduction steps: Open the attached project(“ImportTasks.zip“) Open Assets/Cube Change Cubes transform value Save changes Observe ... Read more
Transform Component doesn't collapse when pressing on the top pixels of ...
Reproduction steps:1. Create an empty project2. Press on any GameObject in the Hierarchy3. Press on the top pixels of the Transform ... Read more
Reload Script Assemblies never load when entering debug mode
Reproduction steps: Open the user’s attached project ("IN-15973_Test.zip") Open Test.cs in Visual Studio Add a breakpoint above Debu... Read more
VideoPlayer.url on Android does not work with file uri scheme when using...
Reproduction steps: Open the user’s attached project Build And Run on an Android device Test all four options from the drop-down Exp... Read more
AvatarBuilder.BuildHumanAvatar() is unable to find Transform when enteri...
How to reproduce:1. Open the attached “Test Avatar” project2. Enter Play Mode3. Observe the Console Expected result: No errors appea... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS