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Netcode for Entities: Ghost groups with dynamic buffer on child entity
This bug was encountered when using ghost groups, where the child entity has a dynamic buffer. In my case, the ghost groups and pare... Read more
Editor crashes when starting a new game session using Direct3D12 Graphic...
Reproduction steps:1. Open the attached project “BugRepro”2. Open “Assets/Scenes/Default.unity” scene3. Enter Play Mode4. Select ‘Ne... Read more
Play on awake does not work with an audio random container when instanti...
Steps to reproduce: Download and open the attached project 'ARCPlayOnAwake.zip'. Open the scene 'ARCPlayOnAwake 1'. Enter play mode.... Read more
Play on awake does not work with an audio random container when loading ...
Steps to reproduce: Download and open the attached project 'ARCPlayOnAwake.zip'. Build and run the project. Actual results: No audio... Read more
The "Editor.CreateInspectorGUI" method is being called twice when the Co...
How to reproduce:1. Open the “ReproProjectGUIFinal“ project2. Open the “Level01 Scene“3. Move the Console window to the same place a... Read more
The composition string is not cleared and is transferred to another Inpu...
How to reproduce:1. Open the “Archive“ project2. Build and Run3. Switch to the Korean input source on macOS4. In the Player click on... Read more
Crash on tlsf_memalign when opening a project
Reproduction steps:1. Open the attached “repro-project“2. Observe the crash Reproducible with: 2021.3.36f1Not reproducible with: 202... Read more
Crash on D3D12DescriptorHeapManager::AllocateNewResourceInternal when G...
Reproduction steps:1. Open the attached “ReproProj” project2. Go to Window > Rendering > Lighting3. Generate Lighting Expected... Read more
ShadowCaster2D does not update when using Sprite flipbook animation
Reproduction steps:1. Open the attached “BugRepro” project2. Open “Scenes/SampleScene” Scene3. Enter the Play Mode4. Move around usi... Read more
[Android] Soft keyboard is missing the "OK" button on Android
Reproduction steps:1. Open the attached project “BugRepro”2. Build And Run on Android3. In the player, select any of the text fields... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject